var useNat : bool
Description
Does this server require NAT punchthrough?
function Start() {
var hostData : HostData[] =
MasterServer.PollHostList();
for(
var element : HostData
in hostData) {
Debug.Log(element.gameName +
" Uses NAT: " + element.useNat);
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
HostData[] hostData =
MasterServer.PollHostList();
foreach (HostData element
in hostData) {
Debug.Log(element.gameName +
" Uses NAT: " + element.useNat);
}
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
hostData as (HostData) =
MasterServer.PollHostList()
for element as HostData
in hostData:
Debug.Log(((element.gameName + ' Uses NAT: ') + element.useNat))