HostData.passwordProtected Manual     Reference     Scripting  
Scripting > Runtime Classes > HostData
HostData.passwordProtected

var passwordProtected : bool

Description

Does the server require a password?

JavaScripts
// Requests info from the master server and prints
// if each host requires password or not

function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
hostData as (HostData) = MasterServer.PollHostList()
for element as HostData in hostData:
Debug.Log(((element.gameName + ' password protected: ') + element.passwordProtected))