function Start() {
var hostData : HostData[] =
MasterServer.PollHostList();
for(
var element : HostData
in hostData) {
var tmpIp :
String =
"";
for(
var i :
int = 0; i < element.ip.Length; i++) {
tmpIp = element.ip[i] +
" ";
}
Debug.Log(element.gameName +
" ip: " + tmpIp +
":" + element.port);
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
HostData[] hostData =
MasterServer.PollHostList();
foreach (HostData element
in hostData) {
string tmpIp =
"";
int i = 0;
while (i < element.ip.Length) {
tmpIp = element.ip[i] +
" ";
i++;
}
Debug.Log(element.gameName +
" ip: " + tmpIp +
":" + element.port);
}
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
hostData as (HostData) =
MasterServer.PollHostList()
for element as HostData
in hostData:
tmpIp as
string = ''
i as
int = 0
while i < element.ip.Length:
tmpIp = (element.ip[i] + ' ')
i++
Debug.Log(((((element.gameName + ' ip: ') + tmpIp) + ':') + element.port))