HostData.guid Manual     Reference     Scripting  
Scripting > Runtime Classes > HostData
HostData.guid

var guid : string

Description

The GUID of the host, needed when connecting with NAT punchthrough.

JavaScripts
// Requests info from the master server and prints
// the GUID

function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " guid: " + element.guid + "\n");
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " guid: " + element.guid + "\n");
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
hostData as (HostData) = MasterServer.PollHostList()
for element as HostData in hostData:
Debug.Log((((element.gameName + ' guid: ') + element.guid) + '\n'))