Input
.accelerationEventCount
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Input
.accelerationEventCount
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Class Variables
acceleration
accelerationEventCount
accelerationEvents
anyKey
anyKeyDown
deviceOrientation
inputString
mousePosition
multiTouchEnabled
touchCount
touches
Class Functions
GetAccelerationEvent
GetAxis
GetAxisRaw
GetButton
GetButtonDown
GetButtonUp
GetJoystickNames
GetKey
GetKeyDown
GetKeyUp
GetMouseButton
GetMouseButtonDown
GetMouseButtonUp
GetPosition
GetRotation
GetTouch
ResetInputAxes
static
var
accelerationEventCount :
int
Description
Number of acceleration measurements which occurred during last frame.
JavaScripts
JavaScript
C#
Boo
// Check if we got any acceleration measurements during last frame
function
Update
() {
if
(
Input.accelerationEventCount
> 0)
print (
"We got new acceleration measurements"
);
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Update
() {
if
(
Input.accelerationEventCount
> 0)
print(
"We got new acceleration measurements"
);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Update
():
if
Input.accelerationEventCount
> 0:
print('We got
new
acceleration measurements')