static var touches : Touch[]
Description
Returns list of objects representing status of all touches during last frame (Read Only) (Allocates temporary variables).
Each entry represents a status of a finger touching the screen.
function Update () {
var fingerCount = 0;
for (
var touch :
Touch in Input.touches) {
if (touch.phase !=
TouchPhase.Ended && touch.phase !=
TouchPhase.Canceled)
fingerCount++;
}
if (fingerCount > 0)
print (
"User has " + fingerCount +
" finger(s) touching the screen");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Update() {
int fingerCount = 0;
foreach (
Touch touch
in Input.touches) {
if (touch.phase !=
TouchPhase.Ended && touch.phase !=
TouchPhase.Canceled)
fingerCount++;
}
if (fingerCount > 0)
print(
"User has " + fingerCount +
" finger(s) touching the screen");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Update():
fingerCount as
int = 0
for touch as
Touch in Input.touches:
if (touch.phase !=
TouchPhase.Ended) and (touch.phase !=
TouchPhase.Canceled):
fingerCount++
if fingerCount > 0:
print((('User has ' + fingerCount) + ' finger(s) touching the screen'))