Input.ResetInputAxes Manual     Reference     Scripting  
Scripting > Runtime Classes > Input
Input.ResetInputAxes

static function ResetInputAxes () : void

Description

Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

This can be useful when respawning the player and you don't want any input from keys that might still be held down.

JavaScripts
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
Input.ResetInputAxes();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
Input.ResetInputAxes()