Input
.deviceOrientation
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Input
.deviceOrientation
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Class Variables
acceleration
accelerationEventCount
accelerationEvents
anyKey
anyKeyDown
deviceOrientation
inputString
mousePosition
multiTouchEnabled
touchCount
touches
Class Functions
GetAccelerationEvent
GetAxis
GetAxisRaw
GetButton
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ResetInputAxes
static
var
deviceOrientation :
DeviceOrientation
Description
Device physical orientation as reported by OS
(Read Only)
.
JavaScripts
JavaScript
C#
Boo
// Play a sound if screen is facing downwards
function
Update
() {
if
(
Input.deviceOrientation
==
DeviceOrientation.FaceDown
)
audio.Play();
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Update
() {
if
(
Input.deviceOrientation
==
DeviceOrientation.FaceDown
)
audio.Play();
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Update
():
if
Input.deviceOrientation
==
DeviceOrientation.FaceDown
:
audio.Play()