var shader : Shader
Description
The shader used by the material.
See Also: Shader.Find method, Materials, ShaderLab documentation.ad
var shader1 :
Shader =
Shader.Find(
"Diffuse" );
var shader2 :
Shader =
Shader.Find(
"Transparent/Diffuse" );
function Update() {
if(
Input.GetButtonDown(
"Jump") ) {
if( renderer.material.shader == shader1 )
renderer.material.shader = shader2;
else renderer.material.shader = shader1;
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Shader shader1 =
Shader.Find(
"Diffuse");
public Shader shader2 =
Shader.Find(
"Transparent/Diffuse");
void Update() {
if (
Input.GetButtonDown(
"Jump"))
if (renderer.material.shader == shader1)
renderer.material.shader = shader2;
else renderer.material.shader = shader1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public shader1 as
Shader =
Shader.Find('Diffuse')
public shader2 as
Shader =
Shader.Find('Transparent/Diffuse')
def
Update():
if Input.GetButtonDown('Jump'):
if renderer.material.shader == shader1:
renderer.material.shader = shader2
else:
renderer.material.shader = shader1