function SetFloat (propertyName : string, value : float) : void
Description
Set a named float value.
See Also: GetFloat, Materials, ShaderLab documentation.
function Start () {
renderer.material.shader =
Shader.Find(
" Glossy");
}
function Update () {
var shininess :
float =
Mathf.PingPong (
Time.time, 1.0);
renderer.material.SetFloat(
"_Shininess", shininess );
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
renderer.material.shader =
Shader.Find(
" Glossy");
}
void Update() {
float shininess =
Mathf.PingPong(
Time.time, 1.0F);
renderer.material.SetFloat(
"_Shininess", shininess);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
renderer.material.shader =
Shader.Find(' Glossy')
def
Update():
shininess as single =
Mathf.PingPong(
Time.time, 1.0F)
renderer.material.SetFloat('_Shininess', shininess)