function GetFloat (propertyName : string) : float
Description
Get a named float value.
See Also: SetFloat, Materials, ShaderLab documentation.
function Start() {
renderer.material.shader =
Shader.Find(
" Glossy");
print(renderer.material.GetFloat(
"_Shininess"));
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
renderer.material.shader =
Shader.Find(
" Glossy");
print(renderer.material.GetFloat(
"_Shininess"));
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
renderer.material.shader =
Shader.Find(' Glossy')
print(renderer.material.GetFloat('_Shininess'))