Material.GetTextureOffset Manual     Reference     Scripting  
Scripting > Runtime Classes > Material
Material.GetTextureOffset

function GetTextureOffset (propertyName : string) : Vector2

Description

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.

JavaScripts
print(renderer.material.GetTextureOffset("_MainTex"));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
print(renderer.material.GetTextureOffset("_MainTex"));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
print(renderer.material.GetTextureOffset('_MainTex'))