Material.GetTextureScale Manual     Reference     Scripting  
Scripting > Runtime Classes > Material
Material.GetTextureScale

function GetTextureScale (propertyName : string) : Vector2

Description

Gets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.

JavaScripts
print(renderer.material.GetTextureScale("_MainTex"));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
print(renderer.material.GetTextureScale("_MainTex"));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
print(renderer.material.GetTextureScale('_MainTex'))