Material.SetTexture Manual     Reference     Scripting  
Scripting > Runtime Classes > Material
Material.SetTexture

function SetTexture (propertyName : string, texture : Texture) : void

Description

Set a named texture.

Many shaders use more than one texture. Use SetTexture to change the propertyName texture.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTexture property, GetTexture.

JavaScripts
var bumpMap : Texture;
renderer.material.SetTexture("_BumpMap", bumpMap);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Texture bumpMap;
void Awake() {
renderer.material.SetTexture("_BumpMap", bumpMap);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public bumpMap as Texture

def Awake():
renderer.material.SetTexture('_BumpMap', bumpMap)