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Read screen pixels into the saved texture data.
This will copy a rectangular pixel area from the currently active RenderTexture or the view (specified by /source/) into the position defined by destX and destY. Both coordinates use pixel space - (0,0) is lower left.
If recalculateMipMaps is set to true, the mip maps of the texture will also be updated. If recalculateMipMaps is set to false, you must call Apply to recalculate them.
This function works only on ARGB32 and RGB24 texture formats. The texture also has to have Is Readable flag set in the import settings.
See Also: EncodeToPNG.