function LoadImage (data : byte[]) : bool
Description
Loads an image from a byte array.
This function loads a JPG or PNG image from raw byte[] array.
var imageTextAsset :
TextAsset;
function Start () {
var tex =
new Texture2D (4, 4);
tex.LoadImage(imageTextAsset.bytes);
renderer.material.mainTexture = tex;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public TextAsset imageTextAsset;
void Start() {
Texture2D tex =
new Texture2D(4, 4);
tex.LoadImage(imageTextAsset.bytes);
renderer.material.mainTexture = tex;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public imageTextAsset as
TextAsset def
Start():
tex as Texture2D = Texture2D(4, 4)
tex.LoadImage(imageTextAsset.bytes)
renderer.material.mainTexture = tex
This function replaces texture contents with new image data. After LoadImage, texture
size and format might change. JPG files are loaded into RGB24 format,
PNG files are loaded into ARGB32 format. If texture format before
calling LoadImage is DXT1 or DXT5,
then the loaded image will be DXT-compressed (into DXT1 for JPG images and DXT5 for PNG images).
See Also: EncodeToPNG function.