static function Texture2D (width : int, height : int) : Texture2D
Description
Create a new empty texture.
The texture will be width by height size, with an ARGB32 TextureFormat and with mipmaps.
Usually you will want to set the colors of the texture after creating it, using
SetPixel, SetPixels and Apply functions.
function Start () {
var texture =
new Texture2D (128, 128);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Texture2D texture =
new Texture2D(128, 128);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
texture as Texture2D = Texture2D(128, 128)
renderer.material.mainTexture = texture
See Also: SetPixel,
SetPixels,
Apply functions.
static function Texture2D (width : int, height : int, format : TextureFormat, mipmap : bool) : Texture2D
Description
Create a new empty texture.
The texture will be width by height size, with a given format and with mipmaps
or without.
Usually you will want to set the colors of the texture after creating it, using
SetPixel, SetPixels and Apply functions.
function Start () {
var texture =
new Texture2D(128, 128,
TextureFormat.ARGB32,
false);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Texture2D texture =
new Texture2D(128, 128,
TextureFormat.ARGB32,
false);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
texture as Texture2D = Texture2D(128, 128,
TextureFormat.ARGB32,
false)
renderer.material.mainTexture = texture
See Also: SetPixel,
SetPixels,
Apply functions.