iengine.h
Go to the documentation of this file.00001 /* iengine.h -- Generated automatically; do not edit. */ 00002 #ifndef __IENGINE_H__ 00003 #define __IENGINE_H__ 00004 /* 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00024 #include "cssysdef.h" 00025 #include "iengine/camera.h" 00026 #include "iengine/campos.h" 00027 #include "iengine/collectn.h" 00028 #include "iengine/engine.h" 00029 #include "iengine/fview.h" 00030 #include "iengine/halo.h" 00031 #include "iengine/imposter.h" 00032 #include "iengine/light.h" 00033 #include "iengine/lightmgr.h" 00034 #include "iengine/lod.h" 00035 #include "iengine/material.h" 00036 #include "iengine/mesh.h" 00037 #include "iengine/meshgen.h" 00038 #include "iengine/movable.h" 00039 #include "iengine/objwatch.h" 00040 #include "iengine/portal.h" 00041 #include "iengine/portalcontainer.h" 00042 #include "iengine/region.h" 00043 #include "iengine/renderloop.h" 00044 #include "iengine/rendersteps/icontainer.h" 00045 #include "iengine/rendersteps/igeneric.h" 00046 #include "iengine/rendersteps/ilightiter.h" 00047 #include "iengine/rendersteps/irenderstep.h" 00048 #include "iengine/rendersteps/irsfact.h" 00049 #include "iengine/rview.h" 00050 #include "iengine/scenenode.h" 00051 #include "iengine/sector.h" 00052 #include "iengine/shadcast.h" 00053 #include "iengine/shadows.h" 00054 #include "iengine/sharevar.h" 00055 #include "iengine/texture.h" 00056 #include "iengine/viscull.h" 00057 #endif /* __IENGINE_H__ */ 00058
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