CrystalSpace

Public API Reference

iengine.h File Reference

Directory master header. More...

#include "cssysdef.h"
#include "iengine/camera.h"
#include "iengine/campos.h"
#include "iengine/collectn.h"
#include "iengine/engine.h"
#include "iengine/fview.h"
#include "iengine/halo.h"
#include "iengine/imposter.h"
#include "iengine/light.h"
#include "iengine/lightmgr.h"
#include "iengine/lod.h"
#include "iengine/material.h"
#include "iengine/mesh.h"
#include "iengine/meshgen.h"
#include "iengine/movable.h"
#include "iengine/objwatch.h"
#include "iengine/portal.h"
#include "iengine/portalcontainer.h"
#include "iengine/region.h"
#include "iengine/renderloop.h"
#include "iengine/rendersteps/icontainer.h"
#include "iengine/rendersteps/igeneric.h"
#include "iengine/rendersteps/ilightiter.h"
#include "iengine/rendersteps/irenderstep.h"
#include "iengine/rendersteps/irsfact.h"
#include "iengine/rview.h"
#include "iengine/scenenode.h"
#include "iengine/sector.h"
#include "iengine/shadcast.h"
#include "iengine/shadows.h"
#include "iengine/sharevar.h"
#include "iengine/texture.h"
#include "iengine/viscull.h"

Go to the source code of this file.


Detailed Description

Directory master header.

This header file includes all headers in a subdirectory of the top Crystal Space include directory.

Definition in file iengine.h.


Generated for Crystal Space by doxygen 1.4.7