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| | BattlegroundMap (uint32 id, time_t, uint32 InstanceId, Map *_parent, uint8 spawnMode) |
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| | ~BattlegroundMap () |
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| bool | AddPlayerToMap (Player *player, bool initPlayer=true) override |
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| void | RemovePlayerFromMap (Player *, bool) override |
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| EnterState | CannotEnter (Player *player) override |
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| void | SetUnload () |
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| void | RemoveAllPlayers () override |
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| virtual void | InitVisibilityDistance () override |
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| Battleground * | GetBG () |
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| void | SetBG (Battleground *bg) |
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| | Map (uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map *_parent=NULL) |
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| virtual | ~Map () |
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| MapEntry const * | GetEntry () const |
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| bool | CanUnload (uint32 diff) |
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| template<class T > |
| bool | AddToMap (T *) |
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| template<class T > |
| void | RemoveFromMap (T *, bool) |
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| void | VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor) |
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| virtual void | Update (const uint32) |
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| float | GetVisibilityRange () const |
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| void | PlayerRelocation (Player *, float x, float y, float z, float orientation) |
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| void | CreatureRelocation (Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true) |
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| void | GameObjectRelocation (GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true) |
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| void | DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float orientation) |
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| template<class T , class CONTAINER > |
| void | Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor) |
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| bool | IsRemovalGrid (float x, float y) const |
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| bool | IsGridLoaded (float x, float y) const |
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| bool | GetUnloadLock (const GridCoord &p) const |
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| void | SetUnloadLock (const GridCoord &p, bool on) |
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| void | LoadGrid (float x, float y) |
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| bool | UnloadGrid (NGridType &ngrid, bool pForce) |
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| virtual void | UnloadAll () |
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| void | ResetGridExpiry (NGridType &grid, float factor=1) const |
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| time_t | GetGridExpiry (void) const |
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| uint32 | GetId (void) const |
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| Map const * | GetParent () const |
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| float | GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const |
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| float | GetMinHeight (float x, float y) const |
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| ZLiquidStatus | getLiquidStatus (float x, float y, float z, uint8 ReqLiquidType, LiquidData *data=nullptr) const |
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| uint32 | GetAreaId (float x, float y, float z, bool *isOutdoors) const |
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| bool | GetAreaInfo (float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const |
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| uint32 | GetAreaId (float x, float y, float z) const |
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| uint32 | GetZoneId (float x, float y, float z) const |
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| void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid, float x, float y, float z) const |
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| bool | IsOutdoors (float x, float y, float z) const |
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| uint8 | GetTerrainType (float x, float y) const |
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| float | GetWaterLevel (float x, float y) const |
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| bool | IsInWater (float x, float y, float z, LiquidData *data=nullptr) const |
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| bool | IsUnderWater (float x, float y, float z) const |
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| void | MoveAllCreaturesInMoveList () |
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| void | MoveAllGameObjectsInMoveList () |
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| void | MoveAllDynamicObjectsInMoveList () |
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| void | RemoveAllObjectsInRemoveList () |
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| bool | CreatureRespawnRelocation (Creature *c, bool diffGridOnly) |
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| bool | GameObjectRespawnRelocation (GameObject *go, bool diffGridOnly) |
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| bool | CheckGridIntegrity (Creature *c, bool moved) const |
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| uint32 | GetInstanceId () const |
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| uint8 | GetSpawnMode () const |
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| const char * | GetMapName () const |
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| Difficulty | GetDifficultyID () const |
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| MapDifficultyEntry const * | GetMapDifficulty () const |
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| uint32 | GetDifficultyLootBonusTreeMod () const |
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| bool | Instanceable () const |
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| bool | IsDungeon () const |
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| bool | IsNonRaidDungeon () const |
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| bool | IsRaid () const |
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| bool | IsRaidOrHeroicDungeon () const |
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| bool | IsHeroic () const |
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| bool | Is25ManRaid () const |
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| bool | IsBattleground () const |
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| bool | IsBattleArena () const |
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| bool | IsBattlegroundOrArena () const |
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| bool | IsGarrison () const |
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| bool | GetEntrancePos (int32 &mapid, float &x, float &y) |
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| void | AddObjectToRemoveList (WorldObject *obj) |
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| void | AddObjectToSwitchList (WorldObject *obj, bool on) |
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| virtual void | DelayedUpdate (const uint32 diff) |
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| void | UpdateObjectVisibility (WorldObject *obj, Cell cell, CellCoord cellpair) |
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| void | UpdateObjectsVisibilityFor (Player *player, Cell cell, CellCoord cellpair) |
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| void | resetMarkedCells () |
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| bool | isCellMarked (uint32 pCellId) |
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| void | markCell (uint32 pCellId) |
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| bool | HavePlayers () const |
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| uint32 | GetPlayersCountExceptGMs () const |
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| bool | ActiveObjectsNearGrid (NGridType const &ngrid) const |
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| void | AddWorldObject (WorldObject *obj) |
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| void | RemoveWorldObject (WorldObject *obj) |
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| void | SendToPlayers (WorldPacket const *data) const |
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| PlayerList const & | GetPlayers () const |
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| void | ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) |
| | Put scripts in the execution queue. More...
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| void | ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target) |
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| template<class T > |
| void | AddToActive (T *obj) |
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| template<class T > |
| void | RemoveFromActive (T *obj) |
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| template<class T > |
| void | SwitchGridContainers (T *obj, bool on) |
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| template<class NOTIFIER > |
| void | VisitAll (const float &x, const float &y, float radius, NOTIFIER ¬ifier) |
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| template<class NOTIFIER > |
| void | VisitFirstFound (const float &x, const float &y, float radius, NOTIFIER ¬ifier) |
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| template<class NOTIFIER > |
| void | VisitWorld (const float &x, const float &y, float radius, NOTIFIER ¬ifier) |
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| template<class NOTIFIER > |
| void | VisitGrid (const float &x, const float &y, float radius, NOTIFIER ¬ifier) |
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| void | UpdateIteratorBack (Player *player) |
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| TempSummon * | SummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0) |
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| void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=NULL) |
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| AreaTrigger * | GetAreaTrigger (ObjectGuid const &guid) |
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| Corpse * | GetCorpse (ObjectGuid const &guid) |
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| Creature * | GetCreature (ObjectGuid const &guid) |
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| DynamicObject * | GetDynamicObject (ObjectGuid const &guid) |
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| GameObject * | GetGameObject (ObjectGuid const &guid) |
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| Pet * | GetPet (ObjectGuid const &guid) |
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| Transport * | GetTransport (ObjectGuid const &guid) |
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| MapStoredObjectTypesContainer & | GetObjectsStore () |
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| CreatureBySpawnIdContainer & | GetCreatureBySpawnIdStore () |
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| GameObjectBySpawnIdContainer & | GetGameObjectBySpawnIdStore () |
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std::unordered_set< Corpse * >
const * | GetCorpsesInCell (uint32 cellId) const |
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| Corpse * | GetCorpseByPlayer (ObjectGuid const &ownerGuid) const |
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| MapInstanced * | ToMapInstanced () |
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| MapInstanced const * | ToMapInstanced () const |
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| InstanceMap * | ToInstanceMap () |
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| InstanceMap const * | ToInstanceMap () const |
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| BattlegroundMap * | ToBattlegroundMap () |
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| BattlegroundMap const * | ToBattlegroundMap () const |
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| float | GetWaterOrGroundLevel (float x, float y, float z, float *ground=NULL, bool swim=false) const |
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| float | GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const |
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| bool | isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const |
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| void | Balance () |
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| void | RemoveGameObjectModel (const GameObjectModel &model) |
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| void | InsertGameObjectModel (const GameObjectModel &model) |
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| bool | ContainsGameObjectModel (const GameObjectModel &model) const |
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| bool | getObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) |
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| virtual ObjectGuid::LowType | GetOwnerGuildId (uint32=TEAM_OTHER) const |
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| time_t | GetLinkedRespawnTime (ObjectGuid guid) const |
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| time_t | GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const |
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| time_t | GetGORespawnTime (ObjectGuid::LowType dbGuid) const |
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| void | SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t respawnTime) |
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| void | RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid) |
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| void | SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t respawnTime) |
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| void | RemoveGORespawnTime (ObjectGuid::LowType dbGuid) |
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| void | LoadRespawnTimes () |
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| void | DeleteRespawnTimes () |
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| void | LoadCorpseData () |
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| void | DeleteCorpseData () |
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| void | AddCorpse (Corpse *corpse) |
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| void | RemoveCorpse (Corpse *corpse) |
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| Corpse * | ConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false) |
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| void | RemoveOldCorpses () |
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| void | SendInitTransports (Player *player) |
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| void | SendRemoveTransports (Player *player) |
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| void | SendUpdateTransportVisibility (Player *player, std::set< uint32 > const &previousPhases) |
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| void | SendZoneDynamicInfo (Player *player) |
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| void | SetZoneMusic (uint32 zoneId, uint32 musicId) |
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| void | SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade) |
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| void | SetZoneOverrideLight (uint32 zoneId, uint32 lightId, uint32 fadeInTime) |
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| void | UpdateAreaDependentAuras () |
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| template<HighGuid high> |
| ObjectGuid::LowType | GenerateLowGuid () |
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| void | AddUpdateObject (Object *obj) |
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| void | RemoveUpdateObject (Object *obj) |
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| template<> |
| void | AddToGrid (Creature *obj, Cell const &cell) |
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| template<> |
| void | AddToGrid (GameObject *obj, Cell const &cell) |
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| template<> |
| void | AddToGrid (DynamicObject *obj, Cell const &cell) |
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| template<> |
| void | AddToGrid (Corpse *obj, Cell const &cell) |
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| template<> |
| void | SwitchGridContainers (Creature *obj, bool on) |
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| template<> |
| void | SwitchGridContainers (GameObject *obj, bool on) |
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| template<> |
| void | DeleteFromWorld (Player *player) |
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| template<> |
| void | DeleteFromWorld (Transport *transport) |
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| template<> |
| void | InitializeObject (Creature *obj) |
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| template<> |
| void | InitializeObject (GameObject *obj) |
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| template<> |
| bool | AddToMap (Transport *obj) |
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| template<> |
| void | RemoveFromMap (Transport *obj, bool remove) |
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| template<> |
| void | AddToActive (Creature *c) |
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| template<> |
| void | AddToActive (DynamicObject *d) |
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| template<> |
| void | RemoveFromActive (Creature *c) |
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| template<> |
| void | RemoveFromActive (DynamicObject *obj) |
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| GridReference< NGridType > * | getFirst () |
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| GridReference< NGridType > * | getLast () |
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| iterator | begin () |
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| iterator | end () |
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| iterator | rbegin () |
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| iterator | rend () |
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| | RefManager () |
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| virtual | ~RefManager () |
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Reference< GridRefManager
< NGridType >, NGridType > * | getFirst () |
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Reference< GridRefManager
< NGridType >, NGridType >
const * | getFirst () const |
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Reference< GridRefManager
< NGridType >, NGridType > * | getLast () |
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Reference< GridRefManager
< NGridType >, NGridType >
const * | getLast () const |
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| iterator | begin () |
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| iterator | end () |
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| iterator | rbegin () |
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| iterator | rend () |
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| void | clearReferences () |
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| | LinkedListHead () |
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| virtual | ~LinkedListHead () |
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| bool | isEmpty () const |
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| LinkedListElement * | getFirst () |
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| LinkedListElement const * | getFirst () const |
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| LinkedListElement * | getLast () |
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| LinkedListElement const * | getLast () const |
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| void | insertFirst (LinkedListElement *pElem) |
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| void | insertLast (LinkedListElement *pElem) |
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| uint32 | getSize () const |
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| void | incSize () |
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| void | decSize () |
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