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instance_blood_furnace::instance_blood_furnace_InstanceMapScript Struct Reference

Public Member Functions

 instance_blood_furnace_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void ResetPrisons ()
 
void ResetPrisoners (GuidSet const &prisoners)
 
void ResetPrisoner (Creature *prisoner)
 
void StorePrisoner (Creature *creature)
 
void PrisonerDied (ObjectGuid guid)
 
void ActivateCell (uint8 id)
 
void ActivatePrisoners (GuidSet const &prisoners)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid TheMakerGUID
 
ObjectGuid BroggokGUID
 
ObjectGuid KelidanTheBreakerGUID
 
ObjectGuid BroggokLeverGUID
 
ObjectGuid PrisonDoor4GUID
 
ObjectGuid PrisonCellGUIDs [8]
 
GuidSet PrisonersCell5
 
GuidSet PrisonersCell6
 
GuidSet PrisonersCell7
 
GuidSet PrisonersCell8
 
uint8 PrisonerCounter5
 
uint8 PrisonerCounter6
 
uint8 PrisonerCounter7
 
uint8 PrisonerCounter8
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript ( Map map)
inline
41  : InstanceScript(map)
42  {
46 
47  PrisonerCounter5 = 0;
48  PrisonerCounter6 = 0;
49  PrisonerCounter7 = 0;
50  PrisonerCounter8 = 0;
51  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
uint8 PrisonerCounter5
Definition: instance_blood_furnace.cpp:327
uint8 PrisonerCounter7
Definition: instance_blood_furnace.cpp:329
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
uint8 PrisonerCounter8
Definition: instance_blood_furnace.cpp:330
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
uint8 PrisonerCounter6
Definition: instance_blood_furnace.cpp:328
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:124
DoorData const doorData[]
Definition: instance_blood_furnace.cpp:23

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Member Function Documentation

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivateCell ( uint8  id)
inline
275  {
276  switch (id)
277  {
278  case DATA_PRISON_CELL5:
281  break;
282  case DATA_PRISON_CELL6:
285  break;
286  case DATA_PRISON_CELL7:
289  break;
290  case DATA_PRISON_CELL8:
293  break;
294  case DATA_DOOR_4:
296  if (Creature* broggok = instance->GetCreature(BroggokGUID))
297  broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
298  break;
299  }
300  }
ObjectGuid PrisonDoor4GUID
Definition: instance_blood_furnace.cpp:318
GuidSet PrisonersCell8
Definition: instance_blood_furnace.cpp:325
GuidSet PrisonersCell6
Definition: instance_blood_furnace.cpp:323
GuidSet PrisonersCell7
Definition: instance_blood_furnace.cpp:324
Definition: blood_furnace.h:41
Definition: Creature.h:467
Definition: blood_furnace.h:78
GuidSet PrisonersCell5
Definition: instance_blood_furnace.cpp:322
Definition: blood_furnace.h:35
ObjectGuid BroggokGUID
Definition: instance_blood_furnace.cpp:314
Map * instance
Definition: InstanceScript.h:148
ObjectGuid PrisonCellGUIDs[8]
Definition: instance_blood_furnace.cpp:320
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
void ActivatePrisoners(GuidSet const &prisoners)
Definition: instance_blood_furnace.cpp:302
Definition: blood_furnace.h:34
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
Definition: blood_furnace.h:40
Definition: blood_furnace.h:42
Definition: blood_furnace.h:39

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners ( GuidSet const prisoners)
inline
303  {
304  for (GuidSet::const_iterator i = prisoners.begin(); i != prisoners.end(); ++i)
305  if (Creature* prisoner = instance->GetCreature(*i))
306  {
308  prisoner->SetInCombatWithZone();
309  }
310  }
Definition: Unit.h:674
Definition: Creature.h:467
Definition: Unit.h:681
Map * instance
Definition: InstanceScript.h:148
Definition: Unit.h:682
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
Definition: UpdateFields.h:109

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ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

144  {
145  switch (type)
146  {
147  case DATA_THE_MAKER:
148  return TheMakerGUID;
149  case DATA_BROGGOK:
150  return BroggokGUID;
152  return KelidanTheBreakerGUID;
153  case DATA_BROGGOK_LEVER:
154  return BroggokLeverGUID;
155  }
156 
157  return ObjectGuid::Empty;
158  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
ObjectGuid TheMakerGUID
Definition: instance_blood_furnace.cpp:313
Definition: blood_furnace.h:31
ObjectGuid KelidanTheBreakerGUID
Definition: instance_blood_furnace.cpp:315
Definition: blood_furnace.h:43
ObjectGuid BroggokGUID
Definition: instance_blood_furnace.cpp:314
Definition: blood_furnace.h:29
ObjectGuid BroggokLeverGUID
Definition: instance_blood_furnace.cpp:317
Definition: blood_furnace.h:30
void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

54  {
55  switch (creature->GetEntry())
56  {
57  case NPC_THE_MAKER:
58  TheMakerGUID = creature->GetGUID();
59  break;
60  case NPC_BROGGOK:
61  BroggokGUID = creature->GetGUID();
62  break;
64  KelidanTheBreakerGUID = creature->GetGUID();
65  break;
66  case NPC_PRISONER:
67  StorePrisoner(creature);
68  break;
69  default:
70  break;
71  }
72  }
Definition: blood_furnace.h:50
Definition: blood_furnace.h:48
ObjectGuid TheMakerGUID
Definition: instance_blood_furnace.cpp:313
Definition: blood_furnace.h:51
void StorePrisoner(Creature *creature)
Definition: instance_blood_furnace.cpp:222
ObjectGuid KelidanTheBreakerGUID
Definition: instance_blood_furnace.cpp:315
ObjectGuid BroggokGUID
Definition: instance_blood_furnace.cpp:314
Definition: blood_furnace.h:49
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

81  {
82  switch (go->GetEntry())
83  {
84  case GO_PRISON_DOOR_04:
85  PrisonDoor4GUID = go->GetGUID();
86  // no break
87  case GO_PRISON_DOOR_01:
88  case GO_PRISON_DOOR_02:
89  case GO_PRISON_DOOR_03:
90  case GO_PRISON_DOOR_05:
91  case GO_SUMMON_DOOR:
92  AddDoor(go, true);
93  break;
94  case GO_BROGGOK_LEVER:
95  BroggokLeverGUID = go->GetGUID();
96  break;
99  break;
102  break;
105  break;
108  break;
111  break;
114  break;
117  break;
120  break;
121  default:
122  break;
123  }
124  }
ObjectGuid PrisonDoor4GUID
Definition: instance_blood_furnace.cpp:318
Definition: blood_furnace.h:59
Definition: blood_furnace.h:65
Definition: blood_furnace.h:71
Definition: blood_furnace.h:68
Definition: blood_furnace.h:70
Definition: blood_furnace.h:57
Definition: blood_furnace.h:67
Definition: blood_furnace.h:36
Definition: blood_furnace.h:41
Definition: blood_furnace.h:37
Definition: blood_furnace.h:38
Definition: blood_furnace.h:35
Definition: blood_furnace.h:58
Definition: blood_furnace.h:69
Definition: blood_furnace.h:60
Definition: blood_furnace.h:61
ObjectGuid PrisonCellGUIDs[8]
Definition: instance_blood_furnace.cpp:320
Definition: blood_furnace.h:64
ObjectGuid const & GetGUID() const
Definition: Object.h:105
ObjectGuid BroggokLeverGUID
Definition: instance_blood_furnace.cpp:317
Definition: blood_furnace.h:40
uint32 GetEntry() const
Definition: Object.h:107
Definition: blood_furnace.h:62
Definition: blood_furnace.h:42
Definition: blood_furnace.h:39
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239
Definition: blood_furnace.h:73
Definition: blood_furnace.h:66

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

127  {
128  switch (go->GetEntry())
129  {
130  case GO_PRISON_DOOR_01:
131  case GO_PRISON_DOOR_02:
132  case GO_PRISON_DOOR_03:
133  case GO_PRISON_DOOR_04:
134  case GO_PRISON_DOOR_05:
135  case GO_SUMMON_DOOR:
136  AddDoor(go, false);
137  break;
138  default:
139  break;
140  }
141  }
Definition: blood_furnace.h:59
Definition: blood_furnace.h:57
Definition: blood_furnace.h:58
Definition: blood_furnace.h:60
Definition: blood_furnace.h:61
uint32 GetEntry() const
Definition: Object.h:107
Definition: blood_furnace.h:62
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

75  {
76  if (unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_PRISONER)
77  PrisonerDied(unit->GetGUID());
78  }
Definition: blood_furnace.h:51
void PrisonerDied(ObjectGuid guid)
Definition: instance_blood_furnace.cpp:262
Definition: ObjectGuid.h:32
TypeID GetTypeId() const
Definition: Object.h:113
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerDied ( ObjectGuid  guid)
inline
263  {
264  if (PrisonersCell5.find(guid) != PrisonersCell5.end() && --PrisonerCounter5 <= 0)
266  else if (PrisonersCell6.find(guid) != PrisonersCell6.end() && --PrisonerCounter6 <= 0)
268  else if (PrisonersCell7.find(guid) != PrisonersCell7.end() && --PrisonerCounter7 <= 0)
270  else if (PrisonersCell8.find(guid) != PrisonersCell8.end() && --PrisonerCounter8 <= 0)
272  }
GuidSet PrisonersCell8
Definition: instance_blood_furnace.cpp:325
GuidSet PrisonersCell6
Definition: instance_blood_furnace.cpp:323
uint8 PrisonerCounter5
Definition: instance_blood_furnace.cpp:327
GuidSet PrisonersCell7
Definition: instance_blood_furnace.cpp:324
Definition: blood_furnace.h:41
uint8 PrisonerCounter7
Definition: instance_blood_furnace.cpp:329
GuidSet PrisonersCell5
Definition: instance_blood_furnace.cpp:322
uint8 PrisonerCounter8
Definition: instance_blood_furnace.cpp:330
void ActivateCell(uint8 id)
Definition: instance_blood_furnace.cpp:274
Definition: blood_furnace.h:34
uint8 PrisonerCounter6
Definition: instance_blood_furnace.cpp:328
Definition: blood_furnace.h:40
Definition: blood_furnace.h:42

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner ( Creature prisoner)
inline
216  {
217  if (!prisoner->IsAlive())
218  prisoner->Respawn(true);
220  }
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
bool IsAlive() const
Definition: Unit.h:1692
Definition: Unit.h:682
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: UpdateFields.h:109

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners ( GuidSet const prisoners)
inline
209  {
210  for (GuidSet::const_iterator i = prisoners.begin(); i != prisoners.end(); ++i)
211  if (Creature* prisoner = instance->GetCreature(*i))
212  ResetPrisoner(prisoner);
213  }
Definition: Creature.h:467
void ResetPrisoner(Creature *prisoner)
Definition: instance_blood_furnace.cpp:215
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisons ( )
inline
190  {
194 
198 
202 
206  }
GuidSet PrisonersCell8
Definition: instance_blood_furnace.cpp:325
GuidSet PrisonersCell6
Definition: instance_blood_furnace.cpp:323
uint8 PrisonerCounter5
Definition: instance_blood_furnace.cpp:327
GuidSet PrisonersCell7
Definition: instance_blood_furnace.cpp:324
Definition: blood_furnace.h:41
uint8 PrisonerCounter7
Definition: instance_blood_furnace.cpp:329
void ResetPrisoners(GuidSet const &prisoners)
Definition: instance_blood_furnace.cpp:208
GuidSet PrisonersCell5
Definition: instance_blood_furnace.cpp:322
Definition: blood_furnace.h:35
uint8 PrisonerCounter8
Definition: instance_blood_furnace.cpp:330
ObjectGuid PrisonCellGUIDs[8]
Definition: instance_blood_furnace.cpp:320
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
uint8 PrisonerCounter6
Definition: instance_blood_furnace.cpp:328
Definition: blood_furnace.h:40
Definition: blood_furnace.h:42
Definition: blood_furnace.h:39

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bool instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

161  {
162  if (!InstanceScript::SetBossState(type, state))
163  return false;
164 
165  switch (type)
166  {
167  case DATA_BROGGOK:
168  switch (state)
169  {
170  case IN_PROGRESS:
172  break;
173  case NOT_STARTED:
174  ResetPrisons();
176  lever->Respawn();
177  break;
178  default:
179  break;
180  }
181  break;
182  default:
183  break;
184  }
185 
186  return true;
187  }
Definition: InstanceScript.h:59
void ActivateCell(uint8 id)
Definition: instance_blood_furnace.cpp:274
Definition: InstanceScript.h:58
Map * instance
Definition: InstanceScript.h:148
Definition: GameObject.h:880
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
ObjectGuid BroggokLeverGUID
Definition: instance_blood_furnace.cpp:317
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
Definition: blood_furnace.h:39
void ResetPrisons()
Definition: instance_blood_furnace.cpp:189
Definition: blood_furnace.h:30

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void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::StorePrisoner ( Creature creature)
inline
223  {
224  float posX = creature->GetPositionX();
225  float posY = creature->GetPositionY();
226 
227  if (posX >= 405.0f && posX <= 423.0f)
228  {
229  if (posY >= 106.0f && posY <= 123.0f)
230  {
231  PrisonersCell5.insert(creature->GetGUID());
233  }
234  else if (posY >= 76.0f && posY <= 91.0f)
235  {
236  PrisonersCell6.insert(creature->GetGUID());
238  }
239  else return;
240  }
241  else if (posX >= 490.0f && posX <= 506.0f)
242  {
243  if (posY >= 106.0f && posY <= 123.0f)
244  {
245  PrisonersCell7.insert(creature->GetGUID());
247  }
248  else if (posY >= 76.0f && posY <= 91.0f)
249  {
250  PrisonersCell8.insert(creature->GetGUID());
252  }
253  else
254  return;
255  }
256  else
257  return;
258 
259  ResetPrisoner(creature);
260  }
GuidSet PrisonersCell8
Definition: instance_blood_furnace.cpp:325
GuidSet PrisonersCell6
Definition: instance_blood_furnace.cpp:323
uint8 PrisonerCounter5
Definition: instance_blood_furnace.cpp:327
GuidSet PrisonersCell7
Definition: instance_blood_furnace.cpp:324
uint8 PrisonerCounter7
Definition: instance_blood_furnace.cpp:329
GuidSet PrisonersCell5
Definition: instance_blood_furnace.cpp:322
void ResetPrisoner(Creature *prisoner)
Definition: instance_blood_furnace.cpp:215
uint8 PrisonerCounter8
Definition: instance_blood_furnace.cpp:330
float GetPositionY() const
Definition: Position.h:105
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint8 PrisonerCounter6
Definition: instance_blood_furnace.cpp:328
float GetPositionX() const
Definition: Position.h:104

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Member Data Documentation

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::BroggokGUID
protected
ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::BroggokLeverGUID
protected
ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::KelidanTheBreakerGUID
protected
ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonCellGUIDs[8]
protected
ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonDoor4GUID
protected
uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter5
protected
uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter6
protected
uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter7
protected
uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter8
protected
GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell5
protected
GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell6
protected
GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell7
protected
GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell8
protected
ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::TheMakerGUID
protected

The documentation for this struct was generated from the following file: