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npc_death_knight_initiate::npc_death_knight_initiateAI Struct Reference

Public Member Functions

 npc_death_knight_initiateAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *pCaster, const SpellInfo *pSpell) override
 
void DamageTaken (Unit *pDoneBy, uint32 &uiDamage) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *killer) override
 
void SpellInterrupted (uint32 spellId, uint32 unTimeMs) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool lose
 
ObjectGuid m_uiDuelerGUID
 
uint32 m_uiDuelTimer
 
bool m_bIsDuelInProgress
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from CombatAI
static int Permissible (Creature const *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_death_knight_initiate::npc_death_knight_initiateAI::npc_death_knight_initiateAI ( Creature creature)
inline
523  : CombatAI(creature)
524  {
525  Initialize();
526  }
CombatAI(Creature *c)
Definition: CombatAI.h:42
void Initialize()
Definition: chapter1.cpp:528

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Member Function Documentation

void npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken ( Unit pDoneBy,
uint32 uiDamage 
)
inlineoverridevirtual

Reimplemented from UnitAI.

561  {
562  if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer())
563  {
564  if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help
565  uiDamage = 0;
566  else if (uiDamage >= me->GetHealth())
567  {
568  uiDamage = 0;
569 
570  if (!lose)
571  {
572  pDoneBy->RemoveGameObject(SPELL_DUEL_FLAG, true);
573  pDoneBy->AttackStop();
574  me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true);
575  lose = true;
576  me->CastSpell(me, SPELL_GROVEL, true);
577  me->RestoreFaction();
578  }
579  }
580  }
581  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: chapter1.cpp:460
bool IsControlledByPlayer() const
Definition: Unit.h:1712
Definition: chapter1.cpp:461
Creature *const me
Definition: CreatureAI.h:71
void RestoreFaction()
Definition: Unit.cpp:14277
ObjectGuid m_uiDuelerGUID
Definition: chapter1.cpp:537
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:4765
Definition: chapter1.cpp:459
bool m_bIsDuelInProgress
Definition: chapter1.cpp:539
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1698
uint32 GetHealth() const
Definition: Unit.h:1426
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void npc_death_knight_initiate::npc_death_knight_initiateAI::Initialize ( void  )
inline
529  {
531  m_uiDuelTimer = 5000;
532  m_bIsDuelInProgress = false;
533  lose = false;
534  }
uint32 m_uiDuelTimer
Definition: chapter1.cpp:538
ObjectGuid m_uiDuelerGUID
Definition: chapter1.cpp:537
void Clear()
Definition: ObjectGuid.h:215
bool m_bIsDuelInProgress
Definition: chapter1.cpp:539

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void npc_death_knight_initiate::npc_death_knight_initiateAI::Reset ( )
inlineoverridevirtual

Reimplemented from CombatAI.

542  {
543  Initialize();
544 
545  me->RestoreFaction();
546  CombatAI::Reset();
548  }
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:688
void Reset() override
Definition: CombatAI.cpp:60
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: chapter1.cpp:528
void RestoreFaction()
Definition: Unit.cpp:14277
Definition: UpdateFields.h:109

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void npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit ( Unit pCaster,
const SpellInfo pSpell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

551  {
552  if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL)
553  {
554  m_uiDuelerGUID = pCaster->GetGUID();
555  Talk(SAY_DUEL, pCaster);
556  m_bIsDuelInProgress = true;
557  }
558  }
uint32 Id
Definition: SpellInfo.h:329
Definition: chapter1.cpp:466
Definition: chapter1.cpp:457
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid m_uiDuelerGUID
Definition: chapter1.cpp:537
ObjectGuid const & GetGUID() const
Definition: Object.h:105
bool m_bIsDuelInProgress
Definition: chapter1.cpp:539

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void npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual
Todo:
spells

Reimplemented from CombatAI.

584  {
585  if (!UpdateVictim())
586  {
588  {
589  if (m_uiDuelTimer <= uiDiff)
590  {
592 
594  AttackStart(unit);
595  }
596  else
597  m_uiDuelTimer -= uiDiff;
598  }
599  return;
600  }
601 
603  {
604  if (lose)
605  {
606  if (!me->HasAura(SPELL_GROVEL))
607  EnterEvadeMode();
608  return;
609  }
610  else if (me->GetVictim() && me->EnsureVictim()->GetTypeId() == TYPEID_PLAYER && me->EnsureVictim()->HealthBelowPct(10))
611  {
612  me->EnsureVictim()->CastSpell(me->GetVictim(), SPELL_GROVEL, true); // beg
614  EnterEvadeMode();
615  return;
616  }
617  }
618 
620 
621  CombatAI::UpdateAI(uiDiff);
622  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Unit * EnsureVictim() const
Definition: Unit.h:1381
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: chapter1.cpp:460
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: chapter1.cpp:461
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
uint32 m_uiDuelTimer
Definition: chapter1.cpp:538
Unit * GetVictim() const
Definition: Unit.h:1379
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1430
ObjectGuid m_uiDuelerGUID
Definition: chapter1.cpp:537
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:4765
Definition: chapter1.cpp:472
Definition: ObjectGuid.h:33
bool m_bIsDuelInProgress
Definition: chapter1.cpp:539
Definition: Unit.h:1305
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:83
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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Member Data Documentation

bool npc_death_knight_initiate::npc_death_knight_initiateAI::lose
bool npc_death_knight_initiate::npc_death_knight_initiateAI::m_bIsDuelInProgress
ObjectGuid npc_death_knight_initiate::npc_death_knight_initiateAI::m_uiDuelerGUID
uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::m_uiDuelTimer

The documentation for this struct was generated from the following file: