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boss_felblood_kaelthas::boss_felblood_kaelthasAI Struct Reference

Public Member Functions

 boss_felblood_kaelthasAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void SetThreatList (Creature *summonedUnit)
 
void TeleportPlayersToSelf ()
 
void CastGravityLapseKnockUp ()
 
void CastGravityLapseFly ()
 
void RemoveGravityLapse ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 FireballTimer
 
uint32 PhoenixTimer
 
uint32 FlameStrikeTimer
 
uint32 CombatPulseTimer
 
uint32 PyroblastTimer
 
uint32 GravityLapseTimer
 
uint32 GravityLapsePhase
 
bool FirstGravityLapse
 
bool HasTaunted
 
uint8 Phase
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_felblood_kaelthas::boss_felblood_kaelthasAI::boss_felblood_kaelthasAI ( Creature *  creature)
inline
104  : ScriptedAI(creature)
105  {
106  Initialize();
107  instance = creature->GetInstanceScript();
108  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_felblood_kaelthas.cpp:110
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:129

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Member Function Documentation

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::CastGravityLapseFly ( )
inline
244  {
246  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
247  for (i = threatlist.begin(); i != threatlist.end(); ++i)
248  {
249  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
250  if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
251  {
252  // Also needs an exception in spell system.
253  unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID());
254  // Use packet hack
256  data << unit->GetPackGUID();
257  data << uint32(0);
258  unit->SendMessageToSet(&data, true);
259  }
260  }
261  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Opcodes.h:1236
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
PackedGuid const & GetPackGUID() const
Definition: Object.h:106
Definition: boss_felblood_kaelthas.cpp:66
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32_t uint32
Definition: g3dmath.h:168
virtual void SendMessageToSet(WorldPacket const *data, bool self)
Definition: Object.cpp:2144
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: WorldPacket.h:26

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::CastGravityLapseKnockUp ( )
inline
231  {
233  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
234  for (i = threatlist.begin(); i != threatlist.end(); ++i)
235  {
236  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
237  if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
238  // Knockback into the air
239  unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, me->GetGUID());
240  }
241  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_felblood_kaelthas.cpp:67
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

174  {
175  if (damage > me->GetHealth())
176  RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air.
177  }
void RemoveGravityLapse()
Definition: boss_felblood_kaelthas.cpp:263
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

180  {
182  }
Definition: magisters_terrace.h:31
Definition: InstanceScript.h:59
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:129
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::Initialize ( void  )
inline
Todo:
Timers
111  {
113  FireballTimer = 0;
114  PhoenixTimer = 10000;
115  FlameStrikeTimer = 25000;
116  CombatPulseTimer = 0;
117 
118  PyroblastTimer = 60000;
119 
120  GravityLapseTimer = 0;
121  GravityLapsePhase = 0;
122 
123  FirstGravityLapse = true;
124  HasTaunted = false;
125 
126  Phase = 0;
127  }
uint32 PhoenixTimer
Definition: boss_felblood_kaelthas.cpp:132
uint32 GravityLapseTimer
Definition: boss_felblood_kaelthas.cpp:139
bool FirstGravityLapse
Definition: boss_felblood_kaelthas.cpp:147
bool HasTaunted
Definition: boss_felblood_kaelthas.cpp:148
uint32 CombatPulseTimer
Definition: boss_felblood_kaelthas.cpp:134
uint32 FireballTimer
Definition: boss_felblood_kaelthas.cpp:131
uint32 FlameStrikeTimer
Definition: boss_felblood_kaelthas.cpp:133
uint32 GravityLapsePhase
Definition: boss_felblood_kaelthas.cpp:140
uint32 PyroblastTimer
Definition: boss_felblood_kaelthas.cpp:137
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  Talk(SAY_DEATH);
165 
167 
168  // Enable the Translocation Orb Exit
170  escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
171  }
Definition: SharedDefines.h:2125
Definition: magisters_terrace.h:31
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:129
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:319
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: magisters_terrace.h:38
Definition: boss_felblood_kaelthas.cpp:40

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

186  {
187  if (!HasTaunted && me->IsWithinDistInMap(who, 40.0f))
188  {
189  Talk(SAY_AGGRO);
190  HasTaunted = true;
191  }
192 
194  }
Definition: boss_felblood_kaelthas.cpp:34
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
bool HasTaunted
Definition: boss_felblood_kaelthas.cpp:148
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::RemoveGravityLapse ( )
inline
264  {
266  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
267  for (i = threatlist.begin(); i != threatlist.end(); ++i)
268  {
269  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
270  if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
271  {
274 
276  data << unit->GetPackGUID();
277  data << uint32(0);
278  unit->SendMessageToSet(&data, true);
279  }
280  }
281  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_felblood_kaelthas.cpp:67
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
PackedGuid const & GetPackGUID() const
Definition: Object.h:106
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_felblood_kaelthas.cpp:66
Definition: ObjectGuid.h:33
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32_t uint32
Definition: g3dmath.h:168
virtual void SendMessageToSet(WorldPacket const *data, bool self)
Definition: Object.cpp:2144
Definition: Unit.h:1305
Definition: WorldPacket.h:26
Definition: Opcodes.h:1286

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  Initialize();
158 
160  }
Definition: magisters_terrace.h:31
void Initialize()
Definition: boss_felblood_kaelthas.cpp:110
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:129
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::SetThreatList ( Creature *  summonedUnit)
inline
197  {
198  if (!summonedUnit)
199  return;
200 
202  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
203  for (i = threatlist.begin(); i != threatlist.end(); ++i)
204  {
205  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
206  if (unit && unit->IsAlive())
207  {
208  float threat = me->getThreatManager().getThreat(unit);
209  summonedUnit->AddThreat(unit, threat);
210  }
211  }
212  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
float getThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatManager.cpp:469
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Unit.h:1305

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::TeleportPlayersToSelf ( )
inline
215  {
216  float x = KaelLocations[0][0];
217  float y = KaelLocations[0][1];
218  me->SetPosition(x, y, LOCATION_Z, 0.0f);
220  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
221  for (i = threatlist.begin(); i != threatlist.end(); ++i)
222  {
223  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
224  if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
225  unit->CastSpell(unit, SPELL_TELEPORT_CENTER, true);
226  }
228  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
#define LOCATION_Z
Definition: boss_felblood_kaelthas.cpp:90
float KaelLocations[3][2]
Definition: boss_felblood_kaelthas.cpp:83
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_felblood_kaelthas.cpp:65
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: ObjectGuid.h:33
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_felblood_kaelthas::boss_felblood_kaelthasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

284  {
285  //Return since we have no target
286  if (!UpdateVictim())
287  return;
288 
289  switch (Phase)
290  {
291  case 0:
292  {
293  // *Heroic mode only:
294  if (IsHeroic())
295  {
296  if (PyroblastTimer <= diff)
297  {
300  DoCast(me, SPELL_SHOCK_BARRIER, true);
302  PyroblastTimer = 60000;
303  } else PyroblastTimer -= diff;
304  }
305 
306  if (FireballTimer <= diff)
307  {
309  FireballTimer = urand(2000, 6000);
310  } else FireballTimer -= diff;
311 
312  if (PhoenixTimer <= diff)
313  {
314  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
315 
316  uint8 random = urand(1, 2);
317  float x = KaelLocations[random][0];
318  float y = KaelLocations[random][1];
319 
321  if (Phoenix)
322  {
324  SetThreatList(Phoenix);
325  Phoenix->AI()->AttackStart(target);
326  }
327 
328  Talk(SAY_PHOENIX);
329 
330  PhoenixTimer = 60000;
331  } else PhoenixTimer -= diff;
332 
333  if (FlameStrikeTimer <= diff)
334  {
335  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
336  {
339  DoCast(target, SPELL_FLAMESTRIKE3, true);
341  }
342  FlameStrikeTimer = urand(15000, 25000);
343  } else FlameStrikeTimer -= diff;
344 
345  // Below 50%
346  if (HealthBelowPct(50))
347  {
349  me->StopMoving();
350  me->GetMotionMaster()->Clear();
352  GravityLapseTimer = 0;
353  GravityLapsePhase = 0;
354  Phase = 1;
355  }
356 
358  }
359  break;
360 
361  case 1:
362  {
363  if (GravityLapseTimer <= diff)
364  {
365  switch (GravityLapsePhase)
366  {
367  case 0:
368  if (FirstGravityLapse) // Different yells at 50%, and at every following Gravity Lapse
369  {
371  FirstGravityLapse = false;
372 
374  }
375  else
377 
379  GravityLapseTimer = 2000 + diff;// Don't interrupt the visual spell
380  GravityLapsePhase = 1;
381  break;
382 
383  case 1:
385  GravityLapseTimer = 1000;
386  GravityLapsePhase = 2;
387  break;
388 
389  case 2:
391  GravityLapseTimer = 1000;
392  GravityLapsePhase = 3;
393  break;
394 
395  case 3:
397  GravityLapseTimer = 30000;
398  GravityLapsePhase = 4;
399 
400  for (uint8 i = 0; i < 3; ++i)
401  {
402  Unit* target = NULL;
403  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
404 
406  if (Orb && target)
407  {
408  Orb->SetSpeed(MOVE_RUN, 0.5f);
409  Orb->AddThreat(target, 1000000.0f);
410  Orb->AI()->AttackStart(target);
411  }
412  }
413 
415  break;
416 
417  case 4:
418  me->InterruptNonMeleeSpells(false);
419  Talk(SAY_TIRED);
422  GravityLapseTimer = 10000;
423  GravityLapsePhase = 0;
424  break;
425  }
426  } else GravityLapseTimer -= diff;
427  }
428  break;
429  }
430  }
Definition: Unit.h:1109
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
uint32 PhoenixTimer
Definition: boss_felblood_kaelthas.cpp:132
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_felblood_kaelthas.cpp:47
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: Unit.h:1110
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
#define LOCATION_Z
Definition: boss_felblood_kaelthas.cpp:90
float KaelLocations[3][2]
Definition: boss_felblood_kaelthas.cpp:83
uint32 GravityLapseTimer
Definition: boss_felblood_kaelthas.cpp:139
arena_t NULL
Definition: jemalloc_internal.h:624
void TeleportPlayersToSelf()
Definition: boss_felblood_kaelthas.cpp:214
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
bool IsHeroic() const
Definition: ScriptedCreature.h:268
bool FirstGravityLapse
Definition: boss_felblood_kaelthas.cpp:147
Definition: Creature.h:467
Definition: boss_felblood_kaelthas.cpp:78
void RemoveGravityLapse()
Definition: boss_felblood_kaelthas.cpp:263
Definition: SharedDefines.h:1078
Definition: boss_felblood_kaelthas.cpp:64
Definition: boss_felblood_kaelthas.cpp:69
void CastGravityLapseFly()
Definition: boss_felblood_kaelthas.cpp:243
Definition: boss_felblood_kaelthas.cpp:63
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
Definition: magisters_terrace.h:37
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:129
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_felblood_kaelthas.cpp:59
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: boss_felblood_kaelthas.cpp:76
Definition: boss_felblood_kaelthas.cpp:35
void CastGravityLapseKnockUp()
Definition: boss_felblood_kaelthas.cpp:230
Definition: Object.h:55
Definition: boss_felblood_kaelthas.cpp:38
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint32 FireballTimer
Definition: boss_felblood_kaelthas.cpp:131
Definition: boss_felblood_kaelthas.cpp:37
Definition: Unit.h:600
Definition: UpdateFields.h:109
Definition: boss_felblood_kaelthas.cpp:36
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: boss_felblood_kaelthas.cpp:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 FlameStrikeTimer
Definition: boss_felblood_kaelthas.cpp:133
uint8_t uint8
Definition: Define.h:152
uint32 GravityLapsePhase
Definition: boss_felblood_kaelthas.cpp:140
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetThreatList(Creature *summonedUnit)
Definition: boss_felblood_kaelthas.cpp:196
Definition: SharedDefines.h:1860
G3D::int16 x
Definition: Vector2int16.h:37
uint32 PyroblastTimer
Definition: boss_felblood_kaelthas.cpp:137
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Phase
Definition: boss_kiljaeden.cpp:153
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: boss_felblood_kaelthas.cpp:60
Definition: Unit.h:698
Definition: boss_felblood_kaelthas.cpp:57
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::CombatPulseTimer
uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::FireballTimer
bool boss_felblood_kaelthas::boss_felblood_kaelthasAI::FirstGravityLapse
uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::FlameStrikeTimer
uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::GravityLapsePhase
uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::GravityLapseTimer
bool boss_felblood_kaelthas::boss_felblood_kaelthasAI::HasTaunted
InstanceScript* boss_felblood_kaelthas::boss_felblood_kaelthasAI::instance
uint8 boss_felblood_kaelthas::boss_felblood_kaelthasAI::Phase
uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::PhoenixTimer
uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::PyroblastTimer

The documentation for this struct was generated from the following file: