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boss_prince_keleseth_icc::boss_prince_kelesethAI Struct Reference

Public Member Functions

 boss_prince_kelesethAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void JustRespawned () override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustSummoned (Creature *summon) override
 
void DamageDealt (Unit *, uint32 &damage, DamageEffectType damageType) override
 
void DamageTaken (Unit *attacker, uint32 &damage) override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
bool CheckInRoom () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _spawnHealth
 
bool _isEmpowered
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_prince_keleseth_icc::boss_prince_kelesethAI::boss_prince_kelesethAI ( Creature creature)
inline
373  : BossAI(creature, DATA_BLOOD_PRINCE_COUNCIL)
374  {
375  _isEmpowered = false;
376  _spawnHealth = creature->GetMaxHealth();
377  }
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: icecrown_citadel.h:82
bool _isEmpowered
Definition: boss_blood_prince_council.cpp:569
uint32 _spawnHealth
Definition: boss_blood_prince_council.cpp:568
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

bool boss_prince_keleseth_icc::boss_prince_kelesethAI::CheckInRoom ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

513  {
514  if (!CheckBoundary(me))
515  {
516  EnterEvadeMode();
518  taldaram->AI()->EnterEvadeMode();
519 
521  valanar->AI()->EnterEvadeMode();
522 
523  return false;
524  }
525 
526  return true;
527  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
Definition: icecrown_citadel.h:97
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:98
bool CheckBoundary(Position const *who=nullptr) const
Definition: CreatureAI.cpp:353
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::DamageDealt ( Unit ,
uint32 damage,
DamageEffectType  damageType 
)
inlineoverridevirtual

Reimplemented from UnitAI.

461  {
462  if (damageType != SPELL_DIRECT_DAMAGE)
463  return;
464 
465  if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
467  }
Definition: icecrown_citadel.h:95
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32_t uint32
Definition: g3dmath.h:168
Definition: Unit.h:663
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::DamageTaken ( Unit attacker,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

470  {
471  if (!_isEmpowered)
472  {
473  me->AddThreat(attacker, float(damage));
474  damage = 0;
475  }
476  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool _isEmpowered
Definition: boss_blood_prince_council.cpp:569
Creature *const me
Definition: CreatureAI.h:71

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

485  {
486  switch (action)
487  {
488  case ACTION_STAND_UP:
493  me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
495  break;
499  _isEmpowered = true;
500  break;
505  _isEmpowered = false;
506  break;
507  default:
508  break;
509  }
510  }
EventProcessor m_Events
Definition: Unit.h:1948
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
Definition: boss_blood_prince_council.cpp:141
Definition: boss_blood_prince_council.cpp:70
Definition: UpdateFields.h:110
Definition: SharedDefines.h:4206
Definition: Unit.h:681
Definition: boss_blood_prince_council.cpp:140
Definition: boss_blood_prince_council.cpp:60
bool _isEmpowered
Definition: boss_blood_prince_council.cpp:569
Creature *const me
Definition: CreatureAI.h:71
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Unit.h:711
Definition: boss_blood_prince_council.cpp:158
Definition: boss_blood_prince_council.cpp:142
void ForceValuesUpdateAtIndex(uint32)
Definition: Object.cpp:2138
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint32 _spawnHealth
Definition: boss_blood_prince_council.cpp:568
Definition: boss_blood_prince_council.cpp:62
Definition: UpdateFields.h:109
Definition: boss_blood_prince_council.cpp:32
Definition: UpdateFields.h:135
Definition: UpdateFields.h:30
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:698

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

401  {
403  DoZoneInCombat(controller);
404 
408 
409  if (IsHeroic())
410  {
413  }
414  }
Definition: boss_blood_prince_council.cpp:124
Definition: boss_blood_prince_council.cpp:65
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_blood_prince_council.cpp:120
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_blood_prince_council.cpp:67
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_blood_prince_council.cpp:123
Definition: icecrown_citadel.h:99
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

380  {
381  if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetSpawnId()))
382  if (data->curhealth)
383  _spawnHealth = data->curhealth;
384 
385  if (!me->isDead())
386  JustRespawned();
387  }
Definition: Creature.h:287
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
#define sObjectMgr
Definition: ObjectMgr.h:1567
Creature *const me
Definition: CreatureAI.h:71
void JustRespawned() override
Definition: boss_blood_prince_council.cpp:437
uint32 _spawnHealth
Definition: boss_blood_prince_council.cpp:568
bool isDead() const
Definition: Unit.h:1694

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

417  {
418  events.Reset();
420 
423  }
Definition: InstanceScript.h:46
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_blood_prince_council.cpp:37
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

426  {
429  _isEmpowered = false;
431  {
433  controller->AI()->SetData(0, 1);
434  }
435  }
Definition: InstanceScript.h:46
Definition: Unit.h:674
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool _isEmpowered
Definition: boss_blood_prince_council.cpp:569
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 _spawnHealth
Definition: boss_blood_prince_council.cpp:568
Definition: UpdateFields.h:109
Definition: icecrown_citadel.h:99
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

438  {
441  }
Definition: boss_blood_prince_council.cpp:60
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 _spawnHealth
Definition: boss_blood_prince_council.cpp:568
void SetHealth(uint32 val)
Definition: Unit.cpp:11537

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

450  {
451  summons.Summon(summon);
452  Position pos = me->GetPosition();
453  float maxRange = me->GetDistance2d(summon);
454  float angle = me->GetAngle(summon);
455  me->MovePositionToFirstCollision(pos, maxRange, angle);
456  summon->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
458  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: Object.h:58
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
void NearTeleportTo(float x, float y, float z, float orientation, bool casting=false)
Definition: Unit.cpp:15407
float GetPositionY() const
Definition: Position.h:105
void GetPosition(float &x, float &y) const
Definition: Position.h:109
float GetPositionZ() const
Definition: Position.h:106
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
SummonList summons
Definition: ScriptedCreature.h:372
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition: Object.cpp:2733
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: Position.h:27
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:232
float GetPositionX() const
Definition: Position.h:104

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

479  {
480  if (victim->GetTypeId() == TYPEID_PLAYER)
482  }
Definition: boss_blood_prince_council.cpp:35
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

390  {
391  events.Reset();
393 
395  _isEmpowered = false;
398  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
Definition: icecrown_citadel.h:95
Definition: Unit.h:681
bool _isEmpowered
Definition: boss_blood_prince_council.cpp:569
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
SummonList summons
Definition: ScriptedCreature.h:372
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint32 _spawnHealth
Definition: boss_blood_prince_council.cpp:568
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
uint32_t uint32
Definition: g3dmath.h:168
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

444  {
445  if (spell->Id == SPELL_INVOCATION_OF_BLOOD_KELESETH)
447  }
void DoAction(int32 action) override
Definition: boss_blood_prince_council.cpp:484
Definition: boss_blood_prince_council.cpp:141
Definition: boss_blood_prince_council.cpp:70

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void boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

530  {
531  if (!UpdateVictim() || !CheckInRoom())
532  return;
533 
534  events.Update(diff);
535 
537  return;
538 
539  while (uint32 eventId = events.ExecuteEvent())
540  {
541  switch (eventId)
542  {
543  case EVENT_BERSERK:
546  break;
551  break;
552  case EVENT_SHADOW_LANCE:
553  if (_isEmpowered)
555  else
558  break;
559  default:
560  break;
561  }
562  }
563 
564  // does not melee
565  }
Definition: boss_blood_prince_council.cpp:124
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_blood_prince_council.cpp:120
Definition: boss_blood_prince_council.cpp:71
bool _isEmpowered
Definition: boss_blood_prince_council.cpp:569
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_blood_prince_council.cpp:36
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_blood_prince_council.cpp:73
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
#define SPELL_BERSERK
Definition: boss_four_horsemen.cpp:74
bool CheckInRoom() override
Definition: boss_blood_prince_council.cpp:512
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_blood_prince_council.cpp:72
Definition: boss_blood_prince_council.cpp:123
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_blood_prince_council.cpp:34

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Member Data Documentation

bool boss_prince_keleseth_icc::boss_prince_kelesethAI::_isEmpowered
private
uint32 boss_prince_keleseth_icc::boss_prince_kelesethAI::_spawnHealth
private

The documentation for this struct was generated from the following file: