torque Torque Game Engine Documentation
TGE Version 1.5.2

AudioEmitter Class Reference

#include <audioEmitter.h>

Inheritance diagram for AudioEmitter:

Inheritance graph
[legend]

Public Types

enum  UpdateMasks {
  InitialUpdateMask = BIT(0),
  TransformUpdateMask = BIT(1),
  DirtyUpdateMask = BIT(2)
}

Public Member Functions

 AudioEmitter (bool client=false)
void processLoopEvent ()
bool update ()
void packData (NetConnection *conn, U32 mask, BitStream *stream)
void unpackData (NetConnection *conn, BitStream *stream)
void setTransform (const MatrixF &mat)
 Sets the Object -> World transform.
void setScale (const VectorF &scale)
 Sets the scale for the object.
void inspectPreApply ()
 Called before any property of the object is changed in the world editor.
void inspectPostApply ()
 Called after any property of the object is changed in the world editor.
bool prepRenderImage (SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState)
 Called when the SceneGraph is ready for the registration of RenderImages.
void renderObject (SceneState *state, SceneRenderImage *image)
 Called when the object is supposed to render itself.
void render3DVisualFeedBack (void)
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream)
 Instructs this object to pack its state for transfer over the network.
void unpackUpdate (NetConnection *conn, BitStream *stream)
 Instructs this object to read state data previously packed with packUpdate.
bool onAdd ()
 Called when the object is added to the sim.
void onRemove ()
 Called when the object is removed from the sim.
 DECLARE_CONOBJECT (AudioEmitter)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Private Types

enum  Dirty {
  Profile = BIT(0),
  Description = BIT(1),
  Filename = BIT(2),
  UseProfileDescription = BIT(3),
  Volume = BIT(4),
  IsLooping = BIT(5),
  Is3D = BIT(6),
  ReferenceDistance = BIT(7),
  MaxDistance = BIT(8),
  ConeInsideAngle = BIT(9),
  ConeOutsideAngle = BIT(10),
  ConeOutsideVolume = BIT(11),
  ConeVector = BIT(12),
  LoopCount = BIT(13),
  MinLoopGap = BIT(14),
  MaxLoopGap = BIT(15),
  Transform = BIT(16),
  AudioType = BIT(17),
  OutsideAmbient = BIT(18),
  AllDirtyMask = BIT(19) - 1,
  SourceMask = (Profile|Description|Filename),
  LoopingMask = (LoopCount|MinLoopGap|MaxLoopGap),
  Is3DMask = (ReferenceDistance|MaxDistance|ConeInsideAngle|ConeOutsideAngle|ConeOutsideVolume|ConeVector),
  UseProfileDescriptionMask = (Volume|LoopingMask|Is3DMask|IsLooping|Is3D|AudioType)
}
typedef SceneObject Parent

Private Member Functions

bool readDirtyFlag (BitStream *, U32)

Private Attributes

AUDIOHANDLE mAudioHandle
U32 mAudioProfileId
U32 mAudioDescriptionId
AudioProfilemAudioProfile
AudioDescriptionmAudioDescription
StringTableEntry mFilename
bool mUseProfileDescription
Audio::Description mDescription
bool mOutsideAmbient
S32 mLoopCount
U32 mEventID
bool mEnableVisualFeedback
bool mOwnedByClient
F32 mAnimRotAngle
BitSet32 mDirty

Static Private Attributes

static Audio::Description smDefaultDescription

Friends

class AmbientAudioManager
class AudioEmitterToEvent

Member Typedef Documentation

typedef SceneObject AudioEmitter::Parent [private]

Reimplemented from SceneObject.


Member Enumeration Documentation

enum AudioEmitter::Dirty [private]

Enumerator:
Profile 
Description 
Filename 
UseProfileDescription 
Volume 
IsLooping 
Is3D 
ReferenceDistance 
MaxDistance 
ConeInsideAngle 
ConeOutsideAngle 
ConeOutsideVolume 
ConeVector 
LoopCount 
MinLoopGap 
MaxLoopGap 
Transform 
AudioType 
OutsideAmbient 
AllDirtyMask 
SourceMask 
LoopingMask 
Is3DMask 
UseProfileDescriptionMask 

Enumerator:
InitialUpdateMask 
TransformUpdateMask 
DirtyUpdateMask 


Constructor & Destructor Documentation

AudioEmitter::AudioEmitter ( bool  client = false  ) 


Member Function Documentation

bool AudioEmitter::readDirtyFlag ( BitStream ,
U32   
) [private]

void AudioEmitter::processLoopEvent (  ) 

bool AudioEmitter::update (  ) 

void AudioEmitter::packData ( NetConnection conn,
U32  mask,
BitStream stream 
)

void AudioEmitter::unpackData ( NetConnection conn,
BitStream stream 
)

void AudioEmitter::setTransform ( const MatrixF mat  )  [virtual]

Sets the Object -> World transform.

Parameters:
mat New transform matrix

Reimplemented from SceneObject.

void AudioEmitter::setScale ( const VectorF scale  )  [virtual]

Sets the scale for the object.

Parameters:
scale Scaling values

Reimplemented from SceneObject.

void AudioEmitter::inspectPreApply (  )  [virtual]

Called before any property of the object is changed in the world editor.

The calling order here is:

Reimplemented from SimObject.

void AudioEmitter::inspectPostApply (  )  [virtual]

Called after any property of the object is changed in the world editor.

See also:
inspectPreApply

Reimplemented from SceneObject.

bool AudioEmitter::prepRenderImage ( SceneState state,
const U32  stateKey,
const U32  startZone,
const bool  modifyBaseZoneState 
) [virtual]

Called when the SceneGraph is ready for the registration of RenderImages.

See also:
SceneState
Parameters:
state SceneState
stateKey State key of the current SceneState
startZone Base zone index
modifyBaseZoneState If true, the object needs to modify the zone state.

Reimplemented from SceneObject.

void AudioEmitter::renderObject ( SceneState state,
SceneRenderImage image 
) [virtual]

Called when the object is supposed to render itself.

Parameters:
state Current rendering state.
See also:
SceneState
Parameters:
image Image associated with this object to render.
See also:
SceneRenderImage

Reimplemented from SceneObject.

void AudioEmitter::render3DVisualFeedBack ( void   ) 

U32 AudioEmitter::packUpdate ( NetConnection conn,
U32  mask,
BitStream stream 
) [virtual]

Instructs this object to pack its state for transfer over the network.

Parameters:
conn Net connection being used
mask Mask indicating fields to transmit.
stream Bitstream to pack data to
Returns:
Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.

Reimplemented from NetObject.

void AudioEmitter::unpackUpdate ( NetConnection conn,
BitStream stream 
) [virtual]

Instructs this object to read state data previously packed with packUpdate.

Parameters:
conn Net connection being used
stream stream to read from

Reimplemented from NetObject.

bool AudioEmitter::onAdd (  )  [virtual]

Called when the object is added to the sim.

Reimplemented from SceneObject.

void AudioEmitter::onRemove (  )  [virtual]

Called when the object is removed from the sim.

Reimplemented from SceneObject.

static void AudioEmitter::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from SceneObject.

AudioEmitter::DECLARE_CONOBJECT ( AudioEmitter   ) 


Friends And Related Function Documentation

friend class AmbientAudioManager [friend]

friend class AudioEmitterToEvent [friend]


Field Documentation




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