torque Torque Game Engine Documentation
TGE Version 1.5.2

FireballAtmosphereData Class Reference

#include <fireballAtmosphere.h>

Inheritance diagram for FireballAtmosphereData:

Inheritance graph
[legend]

Public Member Functions

 FireballAtmosphereData ()
bool onAdd ()
 Called when the object is added to the sim.
void packData (BitStream *stream)
void unpackData (BitStream *stream)
 DECLARE_CONOBJECT (FireballAtmosphereData)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

DebrisDatafireball
S32 fireballID

Private Types

typedef GameBaseData Parent

Member Typedef Documentation

Reimplemented from GameBaseData.


Constructor & Destructor Documentation

FireballAtmosphereData::FireballAtmosphereData (  ) 


Member Function Documentation

bool FireballAtmosphereData::onAdd (  )  [virtual]

Called when the object is added to the sim.

Reimplemented from GameBaseData.

static void FireballAtmosphereData::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GameBaseData.

void FireballAtmosphereData::packData ( BitStream stream  )  [virtual]

Reimplemented from SimDataBlock.

void FireballAtmosphereData::unpackData ( BitStream stream  )  [virtual]

Reimplemented from GameBaseData.

FireballAtmosphereData::DECLARE_CONOBJECT ( FireballAtmosphereData   ) 


Field Documentation




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