torque Torque Game Engine Documentation
TGE Version 1.5.2

PrecipitationData Class Reference

#include <precipitation.h>

Inheritance diagram for PrecipitationData:

Inheritance graph
[legend]

Detailed Description

Precipitation datablock.


Public Member Functions

 PrecipitationData ()
 DECLARE_CONOBJECT (PrecipitationData)
bool onAdd ()
 Called when the object is added to the sim.
virtual void packData (BitStream *stream)
virtual void unpackData (BitStream *stream)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

AudioProfilesoundProfile
S32 soundProfileId
 Ambient sound.
StringTableEntry mDropName
 Texture filename for raindrop.
StringTableEntry mSplashName
 Texture filename for splash.
F32 mDropSize
 Droplet billboard size.
F32 mSplashSize
 Splash billboard size.
bool mUseTrueBillboards
 True to use true billboards, false for axis-aligned billboards.
S32 mSplashMS
 How long in milliseconds a splash will last.

Private Types

typedef GameBaseData Parent


Member Typedef Documentation

Reimplemented from GameBaseData.


Constructor & Destructor Documentation

PrecipitationData::PrecipitationData (  ) 


Member Function Documentation

PrecipitationData::DECLARE_CONOBJECT ( PrecipitationData   ) 

bool PrecipitationData::onAdd (  )  [virtual]

Called when the object is added to the sim.

Reimplemented from GameBaseData.

static void PrecipitationData::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GameBaseData.

virtual void PrecipitationData::packData ( BitStream stream  )  [virtual]

Reimplemented from SimDataBlock.

virtual void PrecipitationData::unpackData ( BitStream stream  )  [virtual]

Reimplemented from GameBaseData.


Field Documentation

Texture filename for raindrop.

Texture filename for splash.

Droplet billboard size.

True to use true billboards, false for axis-aligned billboards.

How long in milliseconds a splash will last.




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