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ProjectileData Class Reference#include <projectile.h>
Inheritance diagram for ProjectileData: ![]() Detailed DescriptionDatablock for projectiles. This class is the base class for all other projectiles.
Member Typedef Documentation
Reimplemented from GameBaseData.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Reimplemented from SimDataBlock.
Reimplemented from GameBaseData.
Called to prepare the datablock for use, after it has been unpacked.
Reimplemented from GameBaseData.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GameBaseData.
Field Documentation
Set to true if it is a billboard and want it to always face the viewer, false otherwise.
[0,1] scale of how much velocity should be inherited from the parent object
Speed of the projectile when fired.
Should it arc?
How HIGH should it bounce (parallel to normal), [0,1].
How much momentum should be lost when it bounces (perpendicular to normal), [0,1].
Should this projectile fall/rise different than a default object?
How long the projectile should exist before deleting itself.
How long it should not detonate on impact.
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