torque Torque Game Engine Documentation
TGE Version 1.5.2

Sim2DAudioEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for Sim2DAudioEvent:

Inheritance graph
[legend]

Public Member Functions

 Sim2DAudioEvent (const AudioProfile *profile=NULL)
void pack (NetConnection *, BitStream *bstream)
void write (NetConnection *, BitStream *bstream)
void unpack (NetConnection *, BitStream *bstream)
void process (NetConnection *)
 DECLARE_CONOBJECT (Sim2DAudioEvent)

Private Attributes

const AudioProfilemProfile

Constructor & Destructor Documentation

Sim2DAudioEvent::Sim2DAudioEvent ( const AudioProfile profile = NULL  ) 


Member Function Documentation

void Sim2DAudioEvent::pack ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void Sim2DAudioEvent::write ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void Sim2DAudioEvent::unpack ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void Sim2DAudioEvent::process ( NetConnection  )  [virtual]

Implements NetEvent.

Sim2DAudioEvent::DECLARE_CONOBJECT ( Sim2DAudioEvent   ) 


Field Documentation




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