torque Torque Game Engine Documentation
TGE Version 1.5.2

Sim3DAudioEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for Sim3DAudioEvent:

Inheritance graph
[legend]

Public Member Functions

 Sim3DAudioEvent (const AudioProfile *profile=NULL, const MatrixF *mat=NULL)
void pack (NetConnection *, BitStream *bstream)
void write (NetConnection *, BitStream *bstream)
void unpack (NetConnection *, BitStream *bstream)
void process (NetConnection *)
 DECLARE_CONOBJECT (Sim3DAudioEvent)

Private Attributes

const AudioProfilemProfile
MatrixF mTransform

Constructor & Destructor Documentation

Sim3DAudioEvent::Sim3DAudioEvent ( const AudioProfile profile = NULL,
const MatrixF mat = NULL 
)


Member Function Documentation

void Sim3DAudioEvent::pack ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void Sim3DAudioEvent::write ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void Sim3DAudioEvent::unpack ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void Sim3DAudioEvent::process ( NetConnection  )  [virtual]

Implements NetEvent.

Sim3DAudioEvent::DECLARE_CONOBJECT ( Sim3DAudioEvent   ) 


Field Documentation




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