torque Torque Game Engine Documentation
TGE Version 1.5.2

SimDataBlockEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for SimDataBlockEvent:

Inheritance graph
[legend]

Public Member Functions

 ~SimDataBlockEvent ()
 SimDataBlockEvent (SimDataBlock *obj=NULL, U32 index=0, U32 total=0, U32 missionSequence=0)
void pack (NetConnection *, BitStream *bstream)
void write (NetConnection *, BitStream *bstream)
void unpack (NetConnection *cptr, BitStream *bstream)
void process (NetConnection *)
void notifyDelivered (NetConnection *, bool)
 DECLARE_CONOBJECT (SimDataBlockEvent)

Private Attributes

SimObjectId id
SimDataBlockmObj
U32 mIndex
U32 mTotal
U32 mMissionSequence
bool mProcess

Constructor & Destructor Documentation

SimDataBlockEvent::~SimDataBlockEvent (  ) 

SimDataBlockEvent::SimDataBlockEvent ( SimDataBlock obj = NULL,
U32  index = 0,
U32  total = 0,
U32  missionSequence = 0 
)


Member Function Documentation

void SimDataBlockEvent::pack ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void SimDataBlockEvent::write ( NetConnection ,
BitStream bstream 
) [virtual]

Implements NetEvent.

void SimDataBlockEvent::unpack ( NetConnection cptr,
BitStream bstream 
) [virtual]

Implements NetEvent.

void SimDataBlockEvent::process ( NetConnection  )  [virtual]

Implements NetEvent.

void SimDataBlockEvent::notifyDelivered ( NetConnection ,
bool   
) [virtual]

Reimplemented from NetEvent.

SimDataBlockEvent::DECLARE_CONOBJECT ( SimDataBlockEvent   ) 


Field Documentation




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