torque Torque Game Engine Documentation
TGE Version 1.5.2

fxLightData Class Reference

#include <fxLight.h>

Inheritance diagram for fxLightData:

Inheritance graph
[legend]

Public Types

typedef GameBaseData Parent

Public Member Functions

 fxLightData ()
bool onAdd ()
 Called when the object is added to the sim.
virtual void packData (BitStream *stream)
virtual void unpackData (BitStream *stream)
 DECLARE_CONOBJECT (fxLightData)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

StringTableEntry mFlareTextureName
bool mLightOn
F32 mRadius
F32 mBrightness
ColorF mColour
bool mFlareOn
bool mFlareTP
ColorF mFlareColour
bool mConstantSizeOn
F32 mConstantSize
F32 mNearSize
F32 mFarSize
F32 mNearDistance
F32 mFarDistance
F32 mFadeTime
U32 mBlendMode
bool mLinkFlare
bool mLinkFlareSize
ColorF mMinColour
ColorF mMaxColour
F32 mMinBrightness
F32 mMaxBrightness
F32 mMinRadius
F32 mMaxRadius
Point3F mStartOffset
Point3F mEndOffset
F32 mMinRotation
F32 mMaxRotation
bool mSingleColourKeys
StringTableEntry mRedKeys
StringTableEntry mGreenKeys
StringTableEntry mBlueKeys
StringTableEntry mBrightnessKeys
StringTableEntry mRadiusKeys
StringTableEntry mOffsetKeys
StringTableEntry mRotationKeys
F32 mColourTime
F32 mBrightnessTime
F32 mRadiusTime
F32 mOffsetTime
F32 mRotationTime
bool mLerpColour
bool mLerpBrightness
bool mLerpRadius
bool mLerpOffset
bool mLerpRotation
bool mUseColour
bool mUseBrightness
bool mUseRadius
bool mUseOffsets
bool mUseRotation

Member Typedef Documentation

Reimplemented from GameBaseData.

Reimplemented in sgLightObjectData.


Constructor & Destructor Documentation

fxLightData::fxLightData (  ) 


Member Function Documentation

bool fxLightData::onAdd (  )  [virtual]

Called when the object is added to the sim.

Reimplemented from GameBaseData.

static void fxLightData::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GameBaseData.

Reimplemented in sgLightObjectData.

virtual void fxLightData::packData ( BitStream stream  )  [virtual]

Reimplemented from SimDataBlock.

Reimplemented in sgLightObjectData.

virtual void fxLightData::unpackData ( BitStream stream  )  [virtual]

Reimplemented from GameBaseData.

Reimplemented in sgLightObjectData.

fxLightData::DECLARE_CONOBJECT ( fxLightData   ) 


Field Documentation




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