torque Torque Game Engine Documentation
TGE Version 1.5.2

fxShapeReplicator Class Reference

#include <fxShapeReplicator.h>

Inheritance diagram for fxShapeReplicator:

Inheritance graph
[legend]

Public Member Functions

 fxShapeReplicator ()
 ~fxShapeReplicator ()
void StartUp (void)
void ShowReplication (void)
void HideReplication (void)
void renderObject (SceneState *state, SceneRenderImage *image)
 Called when the object is supposed to render itself.
virtual bool prepRenderImage (SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState=false)
 Called when the SceneGraph is ready for the registration of RenderImages.
bool onAdd ()
 Called when the object is added to the sim.
void onRemove ()
 Called when the object is removed from the sim.
void onEditorEnable ()
 Called when the editor is activated.
void onEditorDisable ()
 Called when the editor is deactivated.
void inspectPostApply ()
 Called after any property of the object is changed in the world editor.
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream)
 Instructs this object to pack its state for transfer over the network.
void unpackUpdate (NetConnection *conn, BitStream *stream)
 Instructs this object to read state data previously packed with packUpdate.
 DECLARE_CONOBJECT (fxShapeReplicator)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

fxShapeReplicator::tagFieldData mFieldData

Protected Types

enum  {
  ReplicationMask = (1 << 0),
  advancedStaticOptionsMask = ReplicationMask << 1,
  NextFreeMask = ReplicationMask << 2
}

Protected Member Functions

void CreateShapes (void)
void DestroyShapes (void)
void RenewShapes (void)

Protected Attributes

U32 mCreationAreaAngle
bool mClientReplicationStarted
bool mAddedToScene
U32 mCurrentShapeCount
Vector< fxShapeReplicatedStatic * > mReplicatedShapes
MRandomLCG RandomGen

Private Types

typedef SceneObject Parent

Data Structures

class  tagFieldData

Member Typedef Documentation

Reimplemented from SceneObject.


Member Enumeration Documentation

anonymous enum [protected]

Enumerator:
ReplicationMask 
advancedStaticOptionsMask 
NextFreeMask 


Constructor & Destructor Documentation

fxShapeReplicator::fxShapeReplicator (  ) 

fxShapeReplicator::~fxShapeReplicator (  ) 


Member Function Documentation

void fxShapeReplicator::CreateShapes ( void   )  [protected]

void fxShapeReplicator::DestroyShapes ( void   )  [protected]

void fxShapeReplicator::RenewShapes ( void   )  [protected]

void fxShapeReplicator::StartUp ( void   ) 

void fxShapeReplicator::ShowReplication ( void   ) 

void fxShapeReplicator::HideReplication ( void   ) 

void fxShapeReplicator::renderObject ( SceneState state,
SceneRenderImage image 
) [virtual]

Called when the object is supposed to render itself.

Parameters:
state Current rendering state.
See also:
SceneState
Parameters:
image Image associated with this object to render.
See also:
SceneRenderImage

Reimplemented from SceneObject.

virtual bool fxShapeReplicator::prepRenderImage ( SceneState state,
const U32  stateKey,
const U32  startZone,
const bool  modifyBaseZoneState = false 
) [virtual]

Called when the SceneGraph is ready for the registration of RenderImages.

See also:
SceneState
Parameters:
state SceneState
stateKey State key of the current SceneState
startZone Base zone index
modifyBaseZoneState If true, the object needs to modify the zone state.

Reimplemented from SceneObject.

bool fxShapeReplicator::onAdd (  )  [virtual]

Called when the object is added to the sim.

Reimplemented from SceneObject.

void fxShapeReplicator::onRemove (  )  [virtual]

Called when the object is removed from the sim.

Reimplemented from SceneObject.

void fxShapeReplicator::onEditorEnable (  )  [virtual]

Called when the editor is activated.

Reimplemented from SimObject.

void fxShapeReplicator::onEditorDisable (  )  [virtual]

Called when the editor is deactivated.

Reimplemented from SimObject.

void fxShapeReplicator::inspectPostApply (  )  [virtual]

Called after any property of the object is changed in the world editor.

See also:
inspectPreApply

Reimplemented from SceneObject.

U32 fxShapeReplicator::packUpdate ( NetConnection conn,
U32  mask,
BitStream stream 
) [virtual]

Instructs this object to pack its state for transfer over the network.

Parameters:
conn Net connection being used
mask Mask indicating fields to transmit.
stream Bitstream to pack data to
Returns:
Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.

Reimplemented from NetObject.

void fxShapeReplicator::unpackUpdate ( NetConnection conn,
BitStream stream 
) [virtual]

Instructs this object to read state data previously packed with packUpdate.

Parameters:
conn Net connection being used
stream stream to read from

Reimplemented from NetObject.

static void fxShapeReplicator::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from SceneObject.

fxShapeReplicator::DECLARE_CONOBJECT ( fxShapeReplicator   ) 


Field Documentation




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