sgMissionLightingFilter Class Reference#include <sgMissionLightingFilter.h>
Inheritance diagram for sgMissionLightingFilter:
[legend]
Member Typedef Documentation
Constructor & Destructor Documentation
sgMissionLightingFilter::sgMissionLightingFilter |
( |
|
) |
[inline] |
Member Function Documentation
bool sgMissionLightingFilter::onNewDataBlock |
( |
GameBaseData * |
dptr |
) |
[inline, private, virtual] |
Called when a new datablock is set.
This allows subclasses to appropriately handle new datablocks.
- See also:
- setDataBlock()
- Parameters:
-
Reimplemented from GameBase.
static void sgMissionLightingFilter::initPersistFields |
( |
|
) |
[static] |
virtual void sgMissionLightingFilter::inspectPostApply |
( |
|
) |
[virtual] |
Called after any property of the object is changed in the world editor.
- See also:
- inspectPreApply
Reimplemented from GameBase.
bool sgMissionLightingFilter::onAdd |
( |
|
) |
[virtual] |
Called when the object is added to the sim.
Reimplemented from GameBase.
void sgMissionLightingFilter::onRemove |
( |
|
) |
[virtual] |
Called when the object is removed from the sim.
Reimplemented from GameBase.
Instructs this object to pack its state for transfer over the network.
- Parameters:
-
| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from GameBase.
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
-
| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from GameBase.
Field Documentation
|