torque Torque Game Engine Documentation
TGE Version 1.5.2

sgMissionLightingFilter Class Reference

#include <sgMissionLightingFilter.h>

Inheritance diagram for sgMissionLightingFilter:

Inheritance graph
[legend]

Public Member Functions

 sgMissionLightingFilter ()
virtual void inspectPostApply ()
 Called after any property of the object is changed in the world editor.
bool onAdd ()
 Called when the object is added to the sim.
void onRemove ()
 Called when the object is removed from the sim.
U32 packUpdate (NetConnection *con, U32 mask, BitStream *stream)
 Instructs this object to pack its state for transfer over the network.
void unpackUpdate (NetConnection *con, BitStream *stream)
 Instructs this object to read state data previously packed with packUpdate.
 DECLARE_CONOBJECT (sgMissionLightingFilter)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Private Types

typedef GameBase Parent

Private Member Functions

bool onNewDataBlock (GameBaseData *dptr)
 Called when a new datablock is set.

Private Attributes

sgMissionLightingFilterDatamDataBlock

Member Typedef Documentation

Reimplemented from GameBase.


Constructor & Destructor Documentation

sgMissionLightingFilter::sgMissionLightingFilter (  )  [inline]


Member Function Documentation

bool sgMissionLightingFilter::onNewDataBlock ( GameBaseData dptr  )  [inline, private, virtual]

Called when a new datablock is set.

This allows subclasses to appropriately handle new datablocks.

See also:
setDataBlock()
Parameters:
dptr New datablock

Reimplemented from GameBase.

static void sgMissionLightingFilter::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from GameBase.

virtual void sgMissionLightingFilter::inspectPostApply (  )  [virtual]

Called after any property of the object is changed in the world editor.

See also:
inspectPreApply

Reimplemented from GameBase.

bool sgMissionLightingFilter::onAdd (  )  [virtual]

Called when the object is added to the sim.

Reimplemented from GameBase.

void sgMissionLightingFilter::onRemove (  )  [virtual]

Called when the object is removed from the sim.

Reimplemented from GameBase.

U32 sgMissionLightingFilter::packUpdate ( NetConnection conn,
U32  mask,
BitStream stream 
) [virtual]

Instructs this object to pack its state for transfer over the network.

Parameters:
conn Net connection being used
mask Mask indicating fields to transmit.
stream Bitstream to pack data to
Returns:
Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.

Reimplemented from GameBase.

void sgMissionLightingFilter::unpackUpdate ( NetConnection conn,
BitStream stream 
) [virtual]

Instructs this object to read state data previously packed with packUpdate.

Parameters:
conn Net connection being used
stream stream to read from

Reimplemented from GameBase.

sgMissionLightingFilter::DECLARE_CONOBJECT ( sgMissionLightingFilter   ) 


Field Documentation




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