torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/math/mathIO.h File Reference

#include "platform/platform.h"
#include "core/stream.h"
#include "math/mMath.h"

Functions

bool mathRead (Stream &stream, Point2I *p)
bool mathRead (Stream &stream, Point3I *p)
bool mathRead (Stream &stream, Point2F *p)
bool mathRead (Stream &stream, Point3F *p)
bool mathRead (Stream &stream, Point4F *p)
bool mathRead (Stream &stream, Point3D *p)
bool mathRead (Stream &stream, PlaneF *p)
bool mathRead (Stream &stream, Box3F *b)
bool mathRead (Stream &stream, SphereF *s)
bool mathRead (Stream &stream, RectI *r)
bool mathRead (Stream &stream, RectF *r)
bool mathRead (Stream &stream, MatrixF *m)
bool mathRead (Stream &stream, QuatF *q)
bool mathWrite (Stream &stream, const Point2I &p)
bool mathWrite (Stream &stream, const Point3I &p)
bool mathWrite (Stream &stream, const Point2F &p)
bool mathWrite (Stream &stream, const Point3F &p)
bool mathWrite (Stream &stream, const Point4F &p)
bool mathWrite (Stream &stream, const Point3D &p)
bool mathWrite (Stream &stream, const PlaneF &p)
bool mathWrite (Stream &stream, const Box3F &b)
bool mathWrite (Stream &stream, const SphereF &s)
bool mathWrite (Stream &stream, const RectI &r)
bool mathWrite (Stream &stream, const RectF &r)
bool mathWrite (Stream &stream, const MatrixF &m)
bool mathWrite (Stream &stream, const QuatF &q)


Function Documentation

bool mathRead ( Stream stream,
Point2I p 
) [inline]

bool mathRead ( Stream stream,
Point3I p 
) [inline]

bool mathRead ( Stream stream,
Point2F p 
) [inline]

bool mathRead ( Stream stream,
Point3F p 
) [inline]

bool mathRead ( Stream stream,
Point4F p 
) [inline]

bool mathRead ( Stream stream,
Point3D p 
) [inline]

bool mathRead ( Stream stream,
PlaneF p 
) [inline]

bool mathRead ( Stream stream,
Box3F b 
) [inline]

bool mathRead ( Stream stream,
SphereF s 
) [inline]

bool mathRead ( Stream stream,
RectI r 
) [inline]

bool mathRead ( Stream stream,
RectF r 
) [inline]

bool mathRead ( Stream stream,
MatrixF m 
) [inline]

bool mathRead ( Stream stream,
QuatF q 
) [inline]

bool mathWrite ( Stream stream,
const Point2I p 
) [inline]

bool mathWrite ( Stream stream,
const Point3I p 
) [inline]

bool mathWrite ( Stream stream,
const Point2F p 
) [inline]

bool mathWrite ( Stream stream,
const Point3F p 
) [inline]

bool mathWrite ( Stream stream,
const Point4F p 
) [inline]

bool mathWrite ( Stream stream,
const Point3D p 
) [inline]

bool mathWrite ( Stream stream,
const PlaneF p 
) [inline]

bool mathWrite ( Stream stream,
const Box3F b 
) [inline]

bool mathWrite ( Stream stream,
const SphereF s 
) [inline]

bool mathWrite ( Stream stream,
const RectI r 
) [inline]

bool mathWrite ( Stream stream,
const RectF r 
) [inline]

bool mathWrite ( Stream stream,
const MatrixF m 
) [inline]

bool mathWrite ( Stream stream,
const QuatF q 
) [inline]




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