torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/sceneGraph/sceneState.h File Reference

#include "platform/platform.h"
#include "platform/platformAssert.h"
#include "core/tVector.h"
#include "math/mRect.h"
#include "math/mMatrix.h"
#include "core/color.h"
#include "dgl/gTexManager.h"

Data Structures

class  SceneRenderImage
 A SceneRenderImage is used by the SceneState/SceneGraph to sort objects for rendering order. More...
class  SceneState
 The SceneState describes the state of the scene being rendered. More...
struct  SceneState::FogBand
struct  SceneState::ZoneState
struct  SceneState::TransformPortal
 Used to represent a portal which inserts a transformation into the scene. More...
struct  SceneState::RenderBSPNode
 Used to construct the BSP tree for sorting translucent images. More...




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