torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/lightingSystem/sgLightMap.h File Reference

#include "lightingSystem/sgLighting.h"
#include "lightingSystem/sgBinaryVolumePartitionTree.h"
#include "math/mBox.h"

Data Structures

class  sgShadowObjects
struct  sgShadowObjects::sgStaticMeshTri
 used for storing static mesh geometry for fast shadow detection... More...
struct  sgShadowObjects::sgObjectInfo
 object info... More...
class  sgColorMap
class  sgLightMap
 The base class for generating mission level or real-time light maps for any sceneObject. More...
struct  sgLightMap::sgStaticMeshInfo
class  sgPlanarLightMap
 Used to generate light maps on interiors. More...
struct  sgPlanarLightMap::sgSmoothingVert
struct  sgPlanarLightMap::sgSmoothingTri
struct  sgPlanarLightMap::sgLexel
struct  sgPlanarLightMap::sgOccluder
class  sgTerrainLightMap
 Used to generate terrain light maps. More...




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