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sgLightMap Class Reference#include <sgLightMap.h>
Inheritance diagram for sgLightMap: ![]() Detailed DescriptionThe base class for generating mission level or real-time light maps for any sceneObject.All actual work is performed in the descendent class' sgLightMap::sgCalculateLighting method.
Member Typedef Documentation
Constructor & Destructor Documentation
Member Function DocumentationObject specific light mapping calculations are done here.
Implemented in sgPlanarLightMap, and sgTerrainLightMap.
Field Documentation
The light map color buffer.
The world space position that the texture space coord (0, 0) represents.
Defines the world space directional change corresponding to a change of (+1, 0) in the light map texture space. Similar to the tangent vector in dot3 bump mapping. Defines the world space directional change corresponding to a change of (0, +1) in the light map texture space. Similar to the binormal vector in dot3 bump mapping.
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