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ShapeBase::MountedImage Struct Reference#include <shapeBase.h>
Detailed DescriptionAn image mounted on a shapebase.
Constructor & Destructor Documentation
Member Function Documentation
Field DocumentationIs the image loaded?
Is the next state going to result in the image being loaded?
Time till next state.
Fire skip count. This is incremented every time the triggerDown bit is changed, so that the engine won't be too confused if the player toggles the trigger a bunch of times in a short period.
Is the trigger down?
Do we have ammo? May be true based on either energy OR ammo. Have we acquired a targer?
Is the weapon wet?
Starting time for light flashes.
Passed to the LightManager; filled out with the above information. registerLights() is responsible for performing the calculations that prepare mLight. Are we playing a looping sound?
Handle to the current image sound.
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