engine/util/triRayCheck.h File Reference
#include "math/mPoint.h"
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Functions |
bool | intersect_triangle (Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32 &t, F32 &u, F32 &v) |
bool | castRayTriangle (Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32 &t, Point2F &bary) |
bool | castRayTriangle (const Point3D &orig, const Point3D &dir, const Point3D &vert0, const Point3D &vert1, const Point3D &vert2) |
Function Documentation
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