torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/util/triRayCheck.h File Reference

#include "math/mPoint.h"

Functions

bool intersect_triangle (Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32 &t, F32 &u, F32 &v)
bool castRayTriangle (Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32 &t, Point2F &bary)
bool castRayTriangle (const Point3D &orig, const Point3D &dir, const Point3D &vert0, const Point3D &vert1, const Point3D &vert2)


Function Documentation

bool intersect_triangle ( Point3F  orig,
Point3F  dir,
Point3F  vert0,
Point3F  vert1,
Point3F  vert2,
F32 t,
F32 u,
F32 v 
)

bool castRayTriangle ( Point3F  orig,
Point3F  dir,
Point3F  vert0,
Point3F  vert1,
Point3F  vert2,
F32 t,
Point2F bary 
)

bool castRayTriangle ( const Point3D orig,
const Point3D dir,
const Point3D vert0,
const Point3D vert1,
const Point3D vert2 
)




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