static var isEditor : bool
Description
Are we running inside the Unity editor? (Read Only)
Returns true if the game is being run from the Unity editor; false if run from any deployment target.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
if (
Application.isEditor)
print(
"We are running this from inside of the editor!");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
if Application.isEditor:
print('We are running this from inside of the editor!')