Application.targetFrameRate Manual     Reference     Scripting  
Scripting > Runtime Classes > Application
Application.targetFrameRate

static var targetFrameRate : int

Description

Instructs game to try to render at a specified frame rate.

Setting targetFrameRate to -1 (the default) makes standalone games render as fast as they can, and web player games to render at 50-60 frames/second depending on the platform.

Note that setting targetFrameRate does not guarantee that frame rate. There can be fluctuations due to platform specifics, or the game might not achieve the frame rate because the computer is too slow.

targetFrameRate is ignored in the editor.

JavaScripts
function Awake () {
// Make the game run as fast as possible in the web player
Application.targetFrameRate = 300;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
Application.targetFrameRate = 300;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
Application.targetFrameRate = 300