Application
.CanStreamedLevelBeLoaded
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Application
.CanStreamedLevelBeLoaded
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Class Variables
absoluteURL
backgroundLoadingPriority
dataPath
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isLoadingLevel
isPlaying
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levelCount
loadedLevel
loadedLevelName
persistentDataPath
platform
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srcValue
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Class Functions
CancelQuit
CanStreamedLevelBeLoaded
CaptureScreenshot
ExternalCall
ExternalEval
GetStreamProgressForLevel
LoadLevel
LoadLevelAdditive
LoadLevelAdditiveAsync
LoadLevelAsync
OpenURL
Quit
RegisterLogCallback
RegisterLogCallbackThreaded
Delegates
LogCallback
static
function
CanStreamedLevelBeLoaded (levelIndex :
int
) :
bool
Description
Can the streamed level be loaded?
See Also:
GetStreamProgressForLevel
function.
JavaScripts
JavaScript
C#
Boo
// Check if level at index 1 can be loaded.
// If it can be loaded then load it.
function
Update
() {
if
(
Application.CanStreamedLevelBeLoaded
(1)) {
Application.LoadLevel
(1);
}
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Update
() {
if
(
Application.CanStreamedLevelBeLoaded
(1))
Application.LoadLevel
(1);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Update
():
if
Application.CanStreamedLevelBeLoaded
(1):
Application.LoadLevel
(1)
static
function
CanStreamedLevelBeLoaded (levelName :
string
) :
bool
Description
Can the streamed level be loaded?
See Also:
GetStreamProgressForLevel
function.
JavaScripts
JavaScript
C#
Boo
// Check if "Level1" can be loaded, if it can be loaded then load it.
function
Update
() {
if
(
Application.CanStreamedLevelBeLoaded
(
"Level1"
)) {
Application.LoadLevel
(
"Level1"
);
}
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Update
() {
if
(
Application.CanStreamedLevelBeLoaded
(
"Level1"
))
Application.LoadLevel
(
"Level1"
);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Update
():
if
Application.CanStreamedLevelBeLoaded
('Level1'):
Application.LoadLevel
('Level1')