Application.srcValue Manual     Reference     Scripting  
Scripting > Runtime Classes > Application
Application.srcValue

static var srcValue : string

Description

The path to the web player data file relative to the html file (Read Only).

Actually this is whatever path is written in the html file as a src parameter to object and embed tags. So if it's the absolute URL, srcValue will have the absolute path.

Application.absoluteURL and Application.srcValue allow you to detect if your unityWeb data file was moved to another location or is being linked to. You might want to protect against both to prevent piracy of your data files.

JavaScripts
// This detects if your data files were moved to another server
// or are being linked to from somewhere else.

function Start () {
var isPirated : boolean = false;

if (Application.isWebPlayer) {
if (Application.srcValue != "game.unity3d")
isPirated = true;

if (String.Compare (Application.absoluteURL,
"http://www.website.com/Game/game.unity3d", true) != 0)
isPirated = true;

if (isPirated)
print("Pirated web player");
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
bool isPirated = false;
if (Application.isWebPlayer) {
if (Application.srcValue != "game.unity3d")
isPirated = true;

if (String.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0)
isPirated = true;

if (isPirated)
print("Pirated web player");

}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
isPirated as bool = false
if Application.isWebPlayer:
if Application.srcValue != 'game.unity3d':
isPirated = true
if String.Compare(Application.absoluteURL, 'http://www.website.com/Game/game.unity3d', true) != 0:
isPirated = true
if isPirated:
print('Pirated web player')