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Used by GUIUtility.GetcontrolID to inform the UnityGUI system if a given control can get keyboard focus.
Native |
This control can get keyboard focus on Windows, but not on Mac. Used for buttons, checkboxes and other "pressable" things. |
Keyboard |
This is a proper keyboard control. It can have input focus on all platforms. Used for TextField and TextArea controls |
Passive |
This control can never recieve keyboard focus. |