function Add (key : Object, value : Object) : void
Description
Adds an element with the specified key and value into the Hashtable.
var h : Hashtable;
h =
new Hashtable();
h.Add(1,
"one");
h.Add(2,
"two");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Hashtable h;
void Awake() {
h =
new Hashtable();
h.Add(1,
"one");
h.Add(2,
"two");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public h as Hashtable
def
Awake():
h = Hashtable()
h.Add(1, 'one')
h.Add(2, 'two')