var Count : int
Description
Returns how many elements are in the hashtable.
var ht : Hashtable;
ht =
new Hashtable();
Debug.Log(
"Hashtable has " + ht.Count +
" elements.");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Hashtable ht;
void Awake() {
ht =
new Hashtable();
Debug.Log(
"Hashtable has " + ht.Count +
" elements.");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public ht as Hashtable
def
Awake():
ht = Hashtable()
Debug.Log((('Hashtable has ' + ht.Count) + ' elements.'))