function Clear () : void
Description
Count is set to zero, and references to other objects from elements of the collection are also released.
The capacity remains unchanged.
This method is an O(n) operation, where n is Hashtable.Count.
var h : Hashtable;
h =
new Hashtable();
h.Add(
"1",
"one");
h.Add(
"2",
"two");
Debug.Log(h.Count);
h.Clear();
Debug.Log(h.Count);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Hashtable h;
void Awake() {
h =
new Hashtable();
h.Add(
"1",
"one");
h.Add(
"2",
"two");
Debug.Log(h.Count);
h.Clear();
Debug.Log(h.Count);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public h as Hashtable
def
Awake():
h = Hashtable()
h.Add('1', 'one')
h.Add('2', 'two')
Debug.Log(h.Count)
h.Clear()
Debug.Log(h.Count)