var errorString : string
Description
Allows you to set the error text of the wizard.
See Also: ScriptableWizard.OnWizardUpdate
Error String on a Scriptable Wizard Window.
using UnityEngine;
using UnityEditor;
public class ErrorString : ScriptableWizard {
public int number = 0;
[
MenuItem (
"Example/Show Error String")]
static void CreateWindow() {
ScriptableWizard.DisplayWizard(
"Error String example", typeof(ErrorString),
"Close");
}
void OnWizardUpdate() {
helpString =
"Set The number to 5";
if(number != 5)
errorString =
"The number has to be set to 5!";
else errorString =
"";
}
}