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ScriptableWizard.errorString

var errorString : string

Description

Allows you to set the error text of the wizard.

See Also: ScriptableWizard.OnWizardUpdate


Error String on a Scriptable Wizard Window.

// C#
// Creates a simple Wizard window and prints an error
// string until you set the number to 5

using UnityEngine;
using UnityEditor;

public class ErrorString : ScriptableWizard {
public int number = 0;
[MenuItem ("Example/Show Error String")]
static void CreateWindow() {
ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close");
}
void OnWizardUpdate() {
helpString = "Set The number to 5";
if(number != 5)
errorString = "The number has to be set to 5!";
else
errorString = "";
}
}