function OnWizardUpdate () : void
Description
This is called when the wizard is opened or whenever the user changes something in the wizard.
This allows you to set the helpString, errorString and enable/disable the Create button via isValid.
Also it lets you change labels (for timers i.e.) or buttons when the wizard is being shown
See Also: ScriptableWizard.DisplayWizard
Scriptable Wizard window for clonning a Game Object.
using UnityEngine;
using UnityEditor;
using System.Collections;
public class CloneObjects : ScriptableWizard {
public GameObject ObjectToCopy = null;
public int numberOfCopies = 2;
[
MenuItem (
"Example/Clone objects")]
static void CreateWindow() {
ScriptableWizard.DisplayWizard(
"Clone an object.", typeof(CloneObjects),
"Clone!");
}
void OnWizardUpdate() {
helpString =
"Clones an object a number of times and move the cloned objects to the origin";
if(!ObjectToCopy) {
errorString =
"Please assign an object";
isValid =
false;
}
else {
errorString =
"";
isValid = true;
}
}
void OnWizardCreate () {
for(
int i = 0; i < numberOfCopies; i++)
Instantiate(ObjectToCopy,
Vector3.zero,
Quaternion.identity);
}
}